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m (hexified storage types (and yes, it was a 7)) |
(Trying to explain flag. If someone has a better explanation, go ahead.) |
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Line 32: | Line 32: | ||
:0x00 00 '''04''' 00 - texture animation: random start | :0x00 00 '''04''' 00 - texture animation: random start | ||
:0x00 00 '''08''' 00 - texture animation: animate independently | :0x00 00 '''08''' 00 - texture animation: animate independently | ||
:0x00 00 '''10''' 00 - | :0x00 00 '''10''' 00 - doesn't damage owner† | ||
:0x00 00 '''20''' 00 - has contrail data | :0x00 00 '''20''' 00 - has contrail data | ||
:0x00 00 '''40''' 00 - lensflare fading | :0x00 00 '''40''' 00 - lensflare fading | ||
Line 74: | Line 74: | ||
*5 - contrail (orient to particle) | *5 - contrail (orient to particle) | ||
*6 - contrail (face camera) | *6 - contrail (face camera) | ||
†If you children particles (bullets, for example) to leave the shooting character unharmed, the parent particles must have this flag set, too | |||
===Event groups (0x20 - 0x5F)=== | ===Event groups (0x20 - 0x5F)=== |
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