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OBD:BINA/PAR3: Difference between revisions

m
hexified storage types (and yes, it was a 7)
(isn't it a seven ?)
m (hexified storage types (and yes, it was a 7))
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Sprite modes:
Sprite modes:
*0 - sprite (face camera orient to screen)  
*0 - sprite (face camera, orient to screen)  
*1 - rotated sprite (face camera orient to particle)  
*1 - rotated sprite (face camera, orient to particle)  
*2 - beam (parallel face camera)  
*2 - beam (parallel, face camera)  
*3 - arrow (parallel orient to particle)
*3 - arrow (parallel, orient to particle)  
*7 - discus (parallel orient to particle)  
*4 - flat (perpendicular)  
*4 - flat (perpendicular)  
*7 - discus (parallel, orient to particle)
Contrail modes:
Contrail modes:
*5 - contrail (orient to particle)  
*5 - contrail (orient to particle)  
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:0 - variable
:0 - variable
:1 - int16
:1 - int16
:2 - random int16:
:2 - random int16
:3 - float
:3 - float
:4 - random float (2 floats, range, min and max value)
:4 - random float (2 floats, range, min and max value)
:5 - random float (normal distribution;)
:5 - random float (normal distribution)
:6 - instance name
:6 - instance name
:7 - color
:7 - color
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;Storage types
;Storage types
:1 - int16 (storage size: 2)
:0x0001 (0x01 00 00 00) - int16 (storage size: 2)
:2 - float (storage size: 4)
:0x0002 (0x02 00 00 00) - float (storage size: 4)
:4 - string? (storage size: 16)
:0x0004 (0x04 00 00 00) - string? (storage size: 16)
:8 - color (storage size: 4)
:0x0008 (0x08 00 00 00) - color (storage size: 4)
:4096 - pingpong state (storage size: 4)
:0x1000 (0x00 10 00 00) - pingpong state (storage size: 4)
:4112 - action index (storage size: 4)
:0x1010 (0x10 10 00 00) - action index (storage size: 4)
:4128 - emitter (storage size: 4)
:0x1020 (0x20 10 00 00) - emitter (storage size: 4)
:4144 - blast falloff (storage size: 4)
:0x1030 (0x30 10 00 00) - blast falloff (storage size: 4)
:4160 - coord frame (storage size: 4)
:0x1040 (0x40 10 00 00) - coord frame (storage size: 4)
:4176 - collision orient (storage size: 4)
:0x1050 (0x50 10 00 00) - collision orient (storage size: 4)
:4192 - boolean (storage size: 4)
:0x1060 (0x60 10 00 00) - boolean (storage size: 4)
:4208 - ambient sound (storage size: 4)
:0x1070 (0x70 10 00 00) - ambient sound (storage size: 4)
:4224 - impulse sound (storage size: 4)
:0x1080 (0x80 10 00 00) - impulse sound (storage size: 4)
:4240 - impact modifier (storage size: 4)
:0x1090 (0x90 10 00 00) - impact modifier (storage size: 4)
:4256 - damage type (storage size: 4)
:0x10A0 (0xA0 10 00 00) - damage type (storage size: 4)
:*0 - normal
:*0 - normal
:*1 - minor stun
:*1 - minor stun
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:*5 - blownup
:*5 - blownup
:*6 - pickup
:*6 - pickup
:8192 - string? (storage size: 16)
:0x2000 (0x00 20 00 00) - string? (storage size: 16)
:16384 - string? (storage size: 16)
:0x4000 (0x00 40 00 00) - string? (storage size: 16)


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