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Paradox-01 (talk | contribs) (isn't it a seven ?) |
m (hexified storage types (and yes, it was a 7)) |
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Line 64: | Line 64: | ||
Sprite modes: | Sprite modes: | ||
*0 - sprite (face camera orient to screen) | *0 - sprite (face camera, orient to screen) | ||
*1 - rotated sprite (face camera orient to particle) | *1 - rotated sprite (face camera, orient to particle) | ||
*2 - beam (parallel face camera) | *2 - beam (parallel, face camera) | ||
*3 - arrow (parallel | *3 - arrow (parallel, orient to particle) | ||
*4 - flat (perpendicular) | *4 - flat (perpendicular) | ||
*7 - discus (parallel, orient to particle) | |||
Contrail modes: | Contrail modes: | ||
*5 - contrail (orient to particle) | *5 - contrail (orient to particle) | ||
Line 241: | Line 242: | ||
:0 - variable | :0 - variable | ||
:1 - int16 | :1 - int16 | ||
:2 - random int16 | :2 - random int16 | ||
:3 - float | :3 - float | ||
:4 - random float (2 floats, range, min and max value) | :4 - random float (2 floats, range, min and max value) | ||
:5 - random float (normal distribution | :5 - random float (normal distribution) | ||
:6 - instance name | :6 - instance name | ||
:7 - color | :7 - color | ||
Line 273: | Line 274: | ||
;Storage types | ;Storage types | ||
: | :0x0001 (0x01 00 00 00) - int16 (storage size: 2) | ||
: | :0x0002 (0x02 00 00 00) - float (storage size: 4) | ||
: | :0x0004 (0x04 00 00 00) - string? (storage size: 16) | ||
: | :0x0008 (0x08 00 00 00) - color (storage size: 4) | ||
: | :0x1000 (0x00 10 00 00) - pingpong state (storage size: 4) | ||
: | :0x1010 (0x10 10 00 00) - action index (storage size: 4) | ||
: | :0x1020 (0x20 10 00 00) - emitter (storage size: 4) | ||
: | :0x1030 (0x30 10 00 00) - blast falloff (storage size: 4) | ||
: | :0x1040 (0x40 10 00 00) - coord frame (storage size: 4) | ||
: | :0x1050 (0x50 10 00 00) - collision orient (storage size: 4) | ||
: | :0x1060 (0x60 10 00 00) - boolean (storage size: 4) | ||
: | :0x1070 (0x70 10 00 00) - ambient sound (storage size: 4) | ||
: | :0x1080 (0x80 10 00 00) - impulse sound (storage size: 4) | ||
: | :0x1090 (0x90 10 00 00) - impact modifier (storage size: 4) | ||
: | :0x10A0 (0xA0 10 00 00) - damage type (storage size: 4) | ||
:*0 - normal | :*0 - normal | ||
:*1 - minor stun | :*1 - minor stun | ||
Line 295: | Line 296: | ||
:*5 - blownup | :*5 - blownup | ||
:*6 - pickup | :*6 - pickup | ||
: | :0x2000 (0x00 20 00 00) - string? (storage size: 16) | ||
: | :0x4000 (0x00 40 00 00) - string? (storage size: 16) | ||
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