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*[[Anniversary Edition#Add Ons|Anniversary Edition Tools]] (Macintosh only) (with EdT)
*[[Anniversary Edition#Add Ons|Anniversary Edition Tools]] (Macintosh only) (with EdT)
:This is very much a work in progress, and it keeps getting new features. Basically a front-end for command-line tools built by others. Currently allows you avoid the command line while doing the following: installing the Edition, recompiling individual levels to incorporate mods, exporting TXMPs from Oni. Currently working on implementing support for modding TXMPs and 3D models.
:This is very much a work in progress, and it keeps getting new features. Basically a front-end for command-line tools built by others. Currently allows you avoid the command line while doing the following: installing the Edition, recompiling individual levels to incorporate mods, exporting TXMPs from Oni. Currently working on implementing support for modding TXMPs and 3D models.
*[[:Category:Project Konoko V|Project Konoko V]]
:Tracing Lorraine's art with a vector app to produce large, clean-lined versions. Currently lives [http://s239.photobucket.com/albums/ff178/Oni7thAnnArt/Tracework/ here], but finished pieces are mirrored to the wiki. Somewhat on hiatus at the moment due to my spending most of my free time on other Oni projects.


*Improving textures and 3D models
*Improving textures and 3D models
:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.png|My comparison of the two Griffins]]. It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample modeling work (about 66% done at the time).]]
:My main focus lately has been improving the look of the key models (you know, the major characters). There are two basic issues with models that can exist. The first is a discrepancy between an in-game 3D model and the art as drawn by [[Lorraine]]. This is most noticeable with [[:Image:Poly Mods-Griffin Notes.png|Griffin]] and [[:Image:Poly Mods-Muro Notes.png|Muro]]. The second issue is simply a lack of polygons; the models were not bad in 2001 but can use some work to keep them looking decent in 2008.


:Currently working on:
:Currently working on:
:Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit and paste in the new head in place of the old head. After some research, I have learned that, although Blender does not have a copy/paste function, it allows you to append one file to another, so that's how I'll get the new head on the old export onto the newly exported model.
:Some finishing touches on Griffin's model, then ensuring that he has a texture that fits his new face. After that I finish up Motoko, who also needs a few finishing touches and a new texture.


:After Griffin is totally done, I plan to move on to either [[:Image:Poly Mods-Muro Notes.png|Muro]] or Konoko. Maybe Shinnie after that.
:After that, I plan to move on to either or Konoko. Maybe Shinnie after that.
 
*[[:Category:Project Konoko V|Project Konoko V]]
:Tracing Lorraine's art with a vector app to produce large, clean-lined versions. Currently lives [http://s239.photobucket.com/albums/ff178/Oni7thAnnArt/Tracework/ here], but finished pieces are mirrored to the wiki. Somewhat on hiatus at the moment due to my spending most of my free time on other Oni projects.


*Future notions (things I'd like to try some day)<br>
*Future notions (things I'd like to try some day)<br>
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[[User:Iritscen/BlenderTutorial]]
[[User:Iritscen/BlenderTutorial]]
[[User:Iritscen/MainPageTest]]