18,700
edits
(further info about pursuit) |
m (typos) |
||
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==File description== | ==File description== | ||
===Basic setup - | ===Basic setup - Appearance, weapon, position, misc spawn flags=== | ||
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{{OBDth}} | {{OBDth}} | ||
{{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | object collection }} | {{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | object collection }} | ||
{{OBDtr| 0x04 | int32 |FFFF00| 2C 8B 00 00 | 35628 | size of the complete collection from this | {{OBDtr| 0x04 | int32 |FFFF00| 2C 8B 00 00 | 35628 | size of the complete collection from this position in bytes }} | ||
{{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object collection version }} | {{OBDtr| 0x08 | int32 |00FF00| 27 00 00 00 | 39 | object collection version }} | ||
{{OBDtr| 0x0C | int32 |00FFFF| 20 02 00 00 | 544 | size of the following element in bytes }} | {{OBDtr| 0x0C | int32 |00FFFF| 20 02 00 00 | 544 | size of the following element in bytes }} | ||
Line 17: | Line 17: | ||
{{OBDtr| 0x000 | char[4] |FFC8C8| 52 41 48 43 | CHAR | character }} | {{OBDtr| 0x000 | char[4] |FFC8C8| 52 41 48 43 | CHAR | character }} | ||
{{OBDtr| 0x004 | int32 |FFFFC8| 87 19 00 00 | 6535 | old file ID }} | {{OBDtr| 0x004 | int32 |FFFFC8| 87 19 00 00 | 6535 | old file ID }} | ||
{{OBDtr| 0x008 | int32 |C8FFC8| 00 00 00 00 | 0 | | {{OBDtr| 0x008 | int32 |C8FFC8| 00 00 00 00 | 0 | unknown }} | ||
{{OBDtr| 0x00C | float |C8FFFF| A5 7D 9D 43 | 314.981597 | x-position of the character }} | {{OBDtr| 0x00C | float |C8FFFF| A5 7D 9D 43 | 314.981597 | x-position of the character }} | ||
{{OBDtr| 0x010 | float |C8FFFF| 00 00 D8 C1 | -27.000000 | y-position (height) of the character }} | {{OBDtr| 0x010 | float |C8FFFF| 00 00 D8 C1 | -27.000000 | y-position (height) of the character }} | ||
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{{OBDtr| 0x01C | float |FFC8FF| 00 00 87 43 | 270.000000 | rotation on the y-axis in degrees }} | {{OBDtr| 0x01C | float |FFC8FF| 00 00 87 43 | 270.000000 | rotation on the y-axis in degrees }} | ||
{{OBDtr| 0x020 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | {{OBDtr| 0x020 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | ||
{{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the | {{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the following bits are used: | ||
:0x '''01''' 00 00 00 - player character | :0x '''01''' 00 00 00 - player character | ||
:0x '''02''' 00 00 00 - random skin | :0x '''02''' 00 00 00 - random skin | ||
:0x '''04''' 00 00 00 - not | :0x '''04''' 00 00 00 - not pre-spawned | ||
:0x '''08''' 00 00 00 - non-combatant | :0x '''08''' 00 00 00 - non-combatant | ||
:0x '''10''' 00 00 00 - multi-spawnable | :0x '''10''' 00 00 00 - multi-spawnable |