19,703
edits
 (further info about pursuit)  | 
				m (typos)  | 
				||
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==File description==  | ==File description==  | ||
===Basic setup -   | ===Basic setup - Appearance, weapon, position, misc spawn flags===  | ||
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{{OBDth}}  | {{OBDth}}  | ||
{{OBDtr| 0x00 | char[4]  |FF0000| 43 4A 42 4F | OBJC       | object collection }}  | {{OBDtr| 0x00 | char[4]  |FF0000| 43 4A 42 4F | OBJC       | object collection }}  | ||
{{OBDtr| 0x04 | int32    |FFFF00| 2C 8B 00 00 | 35628      | size of the complete collection from this   | {{OBDtr| 0x04 | int32    |FFFF00| 2C 8B 00 00 | 35628      | size of the complete collection from this position in bytes }}  | ||
{{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39         | object collection version }}  | {{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39         | object collection version }}  | ||
{{OBDtr| 0x0C | int32    |00FFFF| 20 02 00 00 | 544        | size of the following element in bytes }}  | {{OBDtr| 0x0C | int32    |00FFFF| 20 02 00 00 | 544        | size of the following element in bytes }}  | ||
| Line 17: | Line 17: | ||
{{OBDtr| 0x000 | char[4]  |FFC8C8| 52 41 48 43 | CHAR       | character }}  | {{OBDtr| 0x000 | char[4]  |FFC8C8| 52 41 48 43 | CHAR       | character }}  | ||
{{OBDtr| 0x004 | int32    |FFFFC8| 87 19 00 00 | 6535       | old file ID }}  | {{OBDtr| 0x004 | int32    |FFFFC8| 87 19 00 00 | 6535       | old file ID }}  | ||
{{OBDtr| 0x008 | int32    |C8FFC8| 00 00 00 00 | 0          |   | {{OBDtr| 0x008 | int32    |C8FFC8| 00 00 00 00 | 0          | unknown }}  | ||
{{OBDtr| 0x00C | float    |C8FFFF| A5 7D 9D 43 | 314.981597 | x-position of the character }}  | {{OBDtr| 0x00C | float    |C8FFFF| A5 7D 9D 43 | 314.981597 | x-position of the character }}  | ||
{{OBDtr| 0x010 | float    |C8FFFF| 00 00 D8 C1 | -27.000000 | y-position (height) of the character }}  | {{OBDtr| 0x010 | float    |C8FFFF| 00 00 D8 C1 | -27.000000 | y-position (height) of the character }}  | ||
| Line 24: | Line 24: | ||
{{OBDtr| 0x01C | float    |FFC8FF| 00 00 87 43 | 270.000000 | rotation on the y-axis in degrees }}  | {{OBDtr| 0x01C | float    |FFC8FF| 00 00 87 43 | 270.000000 | rotation on the y-axis in degrees }}  | ||
{{OBDtr| 0x020 | float    |FFC8FF| 00 00 00 00 | 0.000000   | rotation on the z-axis in degrees }}  | {{OBDtr| 0x020 | float    |FFC8FF| 00 00 00 00 | 0.000000   | rotation on the z-axis in degrees }}  | ||
{{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the   | {{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the following bits are used:  | ||
:0x '''01''' 00 00 00 - player character  | :0x '''01''' 00 00 00 - player character  | ||
:0x '''02''' 00 00 00 - random skin  | :0x '''02''' 00 00 00 - random skin  | ||
:0x '''04''' 00 00 00 - not   | :0x '''04''' 00 00 00 - not pre-spawned  | ||
:0x '''08''' 00 00 00 - non-combatant  | :0x '''08''' 00 00 00 - non-combatant  | ||
:0x '''10''' 00 00 00 - multi-spawnable  | :0x '''10''' 00 00 00 - multi-spawnable  | ||