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OBD:ONCC: Difference between revisions

58 bytes removed ,  29 August 2008
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{{OBDtr| 0xC54 | int32    |804040| 30 75 00 00 | 30000      | second idle animation timer in 1/60 seconds }}  
{{OBDtr| 0xC54 | int32    |804040| 30 75 00 00 | 30000      | second idle animation timer in 1/60 seconds }}  
{{OBDtr| 0xC58 | int32    |804040| C8 00 00 00 | 200        | basic health of the character model; extra health information for every unique character are stored in the [[OBD:BINA/OBJC/CHAR|Character.BINA]] file}}  
{{OBDtr| 0xC58 | int32    |804040| C8 00 00 00 | 200        | basic health of the character model; extra health information for every unique character are stored in the [[OBD:BINA/OBJC/CHAR|Character.BINA]] file}}  
{{OBDtr| 0xC5C | int32    |804040| 48 00 00 00 | 72          | unknown, maybe coefficient of taken damage concerning the player's health bar (higher value means less damage, takes effect only if this class is deafult class of level; always the same }}  
{{OBDtr| 0xC5C | int32    |804040| 48 00 00 00 | 72          | unknown, maybe coefficient of taken damage concerning the player's health bar (higher value means less damage); always the same }}  
{{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}  
{{OBDtr| 0xC60 | float    |FF22FF| 00 00 80 3F | 1.000000    | minimal body size factor }}  
{{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}  
{{OBDtr| 0xC64 | float    |FF22FF| 00 00 80 3F | 1.000000    | maximal body size factor }}  
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