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Separate question that came up on another wiki page: have you fixed the MURCOMthrow_fw bug (where the legbreaker doesn't always play the right animation?) --[[User:Iritscen|Iritscen]] 14:13, 20 September 2008 (CEST) | Separate question that came up on another wiki page: have you fixed the MURCOMthrow_fw bug (where the legbreaker doesn't always play the right animation?) --[[User:Iritscen|Iritscen]] 14:13, 20 September 2008 (CEST) | ||
In this version of throws, this bug is gone. BTW, do you know that this bug (wrong animation played) appeared also in vanilla Oni? It was different throw and it was not that frequent. Can you gess it? | In this version of throws, this bug is gone. BTW, do you know that this bug (wrong animation played) appeared also in vanilla Oni? It was different throw and it was not that frequent. Can you gess it? | ||
Also, there is NO possibility to make character play different block animation just because character is doing back steps. No parry/reversal ^_^. Once bit "BlockHigh" or "BlockLow" is set, it simply blocks according to already existing and hardcoded mechanics. | |||
:Also, I won't give block status to backpedaling, only I will try to give it to back steps. Blocking while backpedaling = cheap. But backsteps...maybe it will spice up melee. We will see. |
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