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::equivalent to [[Wikipedia:S3_Texture_Compression#DXT1|GL_COMPRESSED_RGB_S3TC_DXT1_EXT]] OpenGL compressed image format [[User:Neo|Neo]] | ::equivalent to [[Wikipedia:S3_Texture_Compression#DXT1|GL_COMPRESSED_RGB_S3TC_DXT1_EXT]] OpenGL compressed image format [[User:Neo|Neo]] | ||
:::(note: ARB stands for Architecture Review Board, not Alpha Red Blue ^^ [[User:Geyser|geyser]]) | :::(note: ARB stands for Architecture Review Board, not Alpha Red Blue ^^ [[User:Geyser|geyser]]) | ||
:Q: Aha, "dxt1". Any more ideas looking at [[ | :Q: Aha, "dxt1". Any more ideas looking at [[BSL:PC vs. Mac Comparison (list)#Only_on_Mac_beta_4|THESE]]? [[User:Geyser|geyser]] | ||
:A: gl_disable_dxt1 probably decompresses the texture before passing it to Open GL. On the current videocards DXT1 is always supported and hopefully correctly implemented but when Oni was created things weren't necesarily as today. The 3 options are similar probably, either needed because of videocard/driver issues or maybe simply for debugging and testing. [[User:Neo|Neo]] | :A: gl_disable_dxt1 probably decompresses the texture before passing it to Open GL. On the current videocards DXT1 is always supported and hopefully correctly implemented but when Oni was created things weren't necesarily as today. The 3 options are similar probably, either needed because of videocard/driver issues or maybe simply for debugging and testing. [[User:Neo|Neo]] | ||
;Anything else? | ;Anything else? | ||
:Q: (sorry) nothing else, ever ever? ^^ [[User:Geyser|geyser]] | :Q: (sorry) nothing else, ever ever? ^^ [[User:Geyser|geyser]] |