User talk:ONIrules: Difference between revisions

organizing, myth-busting, ranting
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(organizing, myth-busting, ranting)
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ONIrules, here a few words of advice about using the wiki.
#Putting the plasma rifle discussion right in the middle of the factual information on your talk page was a bad idea: it made the page look a lot messier than usual. I'm taking the liberty of moving the "conversation" to a (temporary) section of your talk page.
#Don't upload illustrations on the wiki unless they are meant to serve a long-term purpose. My assault rifle screenshots, for example, are making a general point about quality standards ("if you're using ripped content, at least do it right"). For your textures, you could just as well have used your drop.io or shareapic account.
#If you ''do'' have to upload an image, don't use a name like "Ripped.PNG", because we have hundreds of images on the wiki, and they are all stored in one same namespace. The names have to be as specific and un-ambiguous as possible, whether they are part of "public" collections or are used to illustrate "private" articles or discussions.
And that's about it. For rifle-specific notes, see below.
:[[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)
==Modding melee TRAM==
Loser: please keep your modding focused, so that you don't spend ages designing "new moves" when you could include them in a later release; please keep your modding modular, so that the more controversial parts can be made optional in a release; please distribute .oni files rather than OUP-importable data chunks when you can; please double-check your modded .raw parts carefully, because you don't want the release to be plagued with memory corruption; what is the most current release of your modded TRAM (did you fix all of the issues present [http://geyser.oni2.net/edition/20080121/ HERE]?), and do you believe it is ''stable'' (i.e., that it doesn't cause memory corruption and random crashes)? Please reply. Oh, and once your roadmap is clear enough, you can put that kind of talk on AE:Melee and AE_talk:Melee (and on more specific pages like AE:Spam-proof_melee and AE:Char-env_collision and...)
Loser: please keep your modding focused, so that you don't spend ages designing "new moves" when you could include them in a later release; please keep your modding modular, so that the more controversial parts can be made optional in a release; please distribute .oni files rather than OUP-importable data chunks when you can; please double-check your modded .raw parts carefully, because you don't want the release to be plagued with memory corruption; what is the most current release of your modded TRAM (did you fix all of the issues present [http://geyser.oni2.net/edition/20080121/ HERE]?), and do you believe it is ''stable'' (i.e., that it doesn't cause memory corruption and random crashes)? Please reply. Oh, and once your roadmap is clear enough, you can put that kind of talk on AE:Melee and AE_talk:Melee (and on more specific pages like AE:Spam-proof_melee and AE:Char-env_collision and...)
:[[User:Geyser|geyser]] 16:41, 3 August 2008 (CEST)
:[[User:Geyser|geyser]] 16:41, 3 August 2008 (CEST)
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==Plasma rifle projectile==
Check out Neo's talk page for new onisplit version. I think there's a good chance to create blue plasma impacts for your weapon now.
Check out Neo's talk page for new onisplit version. I think there's a good chance to create blue plasma impacts for your weapon now.
These are the data you might want to take a look at.
These are the data you might want to take a look at.
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If you change that, you also have to change the name of the impact in the particle file. [[User:Gumby|Gumby]] 21:44, 15 September 2008 (CEST)
If you change that, you also have to change the name of the impact in the particle file. [[User:Gumby|Gumby]] 21:44, 15 September 2008 (CEST)
==Plasma rifle mesh==
:''The following talk originated [[AE:New_weapons|HERE]], when I pointed out: 1) that both the UNSC Assault Rifle and the Covenant Plasma Rifle were ripped from Halo; 2) that too much cameo kills the cameo, and more attention should be given to how well the new guns fit into Oni's universe; 3) that at the very least the Halo assets should be ripped ''consistently'', because a ''crappily textured'' stolen mesh is ''doubly'' lame. [[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)
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To EdT's assault rifle, the model and the texture is ripped. How? I used Halo Map Tool and open Halo's file. I saw his texture for the assault rifle is exactly like the one on the game. Be a bit aware of it.
:;ONIrules
Of course "Ed's" assault rifle was a rip: scrambled UVs are typical of a ripping process that goes wrong. But that's not the only problem with that rifle... Let's imagine that there ''is'' a "skilled modeler" who can replicate Bungie's rifle without using ''any'' Halo content (screenshots NOT allowed). Let's imagine that guy does a very good job. What then?
#First, if he did a ''very'' good job, his stuff will look exactly as if he ripped the gun from Halo, even if he actually didn't.
#Second, the gun will be completely out of place in Oni: ripped or not, it's still a gun "taken" from Halo and "dumped" into Oni.
That's my main problem with your "new" content, ONIrules. You're "dumping" foreign stuff into Oni without taking the time to adapt it to Oni's universe.
:[[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)
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Note:Plasma Rifle is not rip. A skilled modeler made the model of it. One reason, is a ripped model is nearly about 2000 polygons. Mine is about 1000. Second reason the UV texture map. My texture does look like it's "UVed". Its just a flat image. I have the ripped texture and I can show it to you. Compare it.
{|border=1 cellspacing=0
|Not ripped textures (which I used)
|Ripped texture (I won't use it)
|-
|[[Image:Scarab000.png|128px]][[Image:Real000.png|128px]] 
|[[Image:Ripped.PNG|128px]]
|}
Look how Bungie UV mapped the weapon. Highly detailed. My texture is just simply plain. Plus my plasma rifle can't be mapped correctly with the ripped texture.
:;ONIrules
In this case, NO, there was ''no'' "skilled modeler" - except from Bungie's Halo team. That 1000-triangle mesh of yours (I assume it is from [http://sketchup.google.com/3dwarehouse/details?mid=837b929c0e1e600495ff232cd38210b4 HERE]?) was ''definitely'' ripped from Halo:CombatEvolved. However, the UVs were not ripped properly, or they were discarded after the mesh was ripped. So, indeed, that <<<GUN3Y>>> guy "had" to use a H:CE screenshot as a texture, projected sideways onto the mesh: that's "Scarab000.png". About "Real000.png", I'm not sure what the story of that texture is, but I assume you used [http://sketchup.google.com/3dwarehouse/details?mid=1b95ba95fbde8c64fcace4d823343363 THIS] (which, with all due respect to Birdman looks like little more than an accurate Halo 2 rip), took a sideways screenshot of it and slapped that screenshot onto the (ripped) H:CE mesh you got from <<<GUN3Y>>>... which is bad, because the profiles of the two guns don't match very well, do they?
:Take a look at a model ripped from H:CE and you'll see it has the exact same 1010 triangles as the one you have imported into Oni (plus 19 extra triangles for the support of the glowing decal); I have no idea where you got the 2000-poly model from (Halo 2, maybe?). If you use a recent version of the ripping tools such as [http://ghost.halomaps.org/bluestreak/gbxmodel/ THIS], the UVs of the H:CE gun will be exported properly and you'll have a model that is properly textured. What I don't understand at all is: since you're using ripped meshes anyway, why is it "better" ''not'' to use accurate UVs and textures as well? Such half-rips are even more of an offense to Bungie than rips, in my opinion, because the assets, although stolen, ultimately look like crap. You steal perfectly good stuff and then you make it look like crap: tell me, what's the point? ^_^
:Just to make things clear: I am ''not'' mad at you, especially if you have been under the (wrong) impression that the mesh you are using is not a ripped asset. I just don't understand why it makes sense to use Halo guns in Oni that are "crapified on purpose": it does less credit to the originals, IMO, so it's worse than "stealing accurately". I also don't understand what's the point of dumping lots of Halo content into Oni: it was nice to experiment with the importing pipeline for a while, OK, now how about something original and creative? if you want Halo stuff to make "cameo appearances" in Oni, maybe we should try and make those "cameos" look more natural? otherwise, you're just throwing stuff into Oni that doesn't belong there, and never will. Halo stuff is Halo stuff, and I agree it's cool - in Halo. But why is it cool to come across tons of Halo stuff in Oni? tell me...
::[[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)