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22 bytes added ,  17 November 2008
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Probably done through level plugins that use levels 64-127. This has the advantage of being hidden on the level list. These maps would have specialized CHAR\PART\whatever tailored to MP gameplay. Of course a console map change command would need to be implemented.
Probably done through level plugins that use levels 64-127. This has the advantage of being hidden on the level list. These maps would have specialized CHAR\PART\whatever tailored to MP gameplay. Of course a console map change command would need to be implemented.
(win\lose level, and change current level number, through hex overwriting)
(win\lose level, and change current level number, through hex overwriting)
[[Category:AE to-do]]