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;See it in action | ;See it in action | ||
:[http://video.google.com/videoplay?docid=3161530428428979921 Google video] by [[User:EdT|EdT]] | :[http://video.google.com/videoplay?docid=3161530428428979921 Google video] by [[User:EdT|EdT]] | ||
;Get it as a | ;Get it as a .oni file | ||
: | :http://gumby.oni2.net/AE/oni%20files/glass/BINA3RAPglass_shard.oni (already in AE, does 8 damage) | ||
: | ;Get the XML version | ||
:http://gumby.oni2.net/AE/oni%20files/glass/XML/BINA3RAPglass_shard.xml | |||
;Do it yourself | ;Do it yourself | ||
#Extract the BINA3RAPglass_shard.oni file as .xml. | |||
#Add the part in red | |||
#Change the "8" in <Damage>8</Damage> to what you want the damage to be. | |||
<Font size = 2> | |||
<?xml version="1.0" encoding="utf-8"?> | |||
<Oni Version="0.9.32.0"> | |||
<Particle Name="glass_shard"> | |||
<Options> | |||
<Lifetime>10</Lifetime> | |||
<DisableDetailLevel>Never</DisableDetailLevel> | |||
<Decorative>true</Decorative> | |||
<CollideWithWalls>true</CollideWithWalls> | |||
<CollideWithChars>true</CollideWithChars> | |||
<InitiallyHidden>false</InitiallyHidden> | |||
<DrawAsSky>false</DrawAsSky> | |||
<DontAttractThroughWalls>false</DontAttractThroughWalls> | |||
<ExpireOnCutscene>false</ExpireOnCutscene> | |||
<DieOnCutscene>false</DieOnCutscene> | |||
<LockPositionToLink>false</LockPositionToLink> | |||
<CollisionRadius>0</CollisionRadius> | |||
<AIDodgeRadius>0</AIDodgeRadius> | |||
<AIAlertRadius>0</AIAlertRadius> | |||
<FlyBySoundName /> | |||
</Options> | |||
<Properties> | |||
<HasVelocity>true</HasVelocity> | |||
<HasOrientation>true</HasOrientation> | |||
<HasPositionOffset>false</HasPositionOffset> | |||
<HasAttachmentMatrix>false</HasAttachmentMatrix> | |||
<HasUnknown>false</HasUnknown> | |||
<HasDecalState>false</HasDecalState> | |||
<HasTextureStartTick>true</HasTextureStartTick> | |||
<HasTextureTick>true</HasTextureTick> | |||
<HasDamageOwner>false</HasDamageOwner> | |||
<HasContrailData>false</HasContrailData> | |||
<HasLensFlareState>false</HasLensFlareState> | |||
<HasAttractor>false</HasAttractor> | |||
<HasCollisionCache>false</HasCollisionCache> | |||
</Properties> | |||
<Appearance> | |||
<DisplayType>Flat</DisplayType> | |||
<TexGeom>glass_shard</TexGeom> | |||
<Invisible>false</Invisible> | |||
<IsContrailEmitter>false</IsContrailEmitter> | |||
<ScaleToVelocity>false</ScaleToVelocity> | |||
<Scale>2.8</Scale> | |||
<UseSeparateYScale>false</UseSeparateYScale> | |||
<YScale>1</YScale> | |||
<Rotation>0</Rotation> | |||
<Alpha>1</Alpha> | |||
<XOffset>0</XOffset> | |||
<XShorten>0</XShorten> | |||
<UseSpecialTint>false</UseSpecialTint> | |||
<Tint>128 128 128</Tint> | |||
<FadeOutOnEdge>false</FadeOutOnEdge> | |||
<OneSidedEdgeFade>false</OneSidedEdgeFade> | |||
<EdgeFadeMin>0</EdgeFadeMin> | |||
<EdgeFadeMax>0</EdgeFadeMax> | |||
<MaxContrailDistance>0</MaxContrailDistance> | |||
<LensFlare>false</LensFlare> | |||
<LensFlareDistance>0</LensFlareDistance> | |||
<LensFlareFadeInFrames>0</LensFlareFadeInFrames> | |||
<LensFlareFadeOutFrames>0</LensFlareFadeOutFrames> | |||
<DecalFullBrightness>false</DecalFullBrightness> | |||
<MaxDecals>100</MaxDecals> | |||
<DecalFadeFrames>60</DecalFadeFrames> | |||
<DecalWrapAngle>60</DecalWrapAngle> | |||
</Appearance> | |||
<Attractor> | |||
<Target>None</Target> | |||
<Selector>Distance</Selector> | |||
<Class /> | |||
<MaxDistance>150</MaxDistance> | |||
<MaxAngle>30</MaxAngle> | |||
<AngleSelectMin>3</AngleSelectMin> | |||
<AngleSelectMax>20</AngleSelectMax> | |||
<AngleSelectWeight>3</AngleSelectWeight> | |||
</Attractor> | |||
<Variables> | |||
<Float Name="rotate_x"> | |||
<BellCurve Mean="0" StdDev="50" /> | |||
</Float> | |||
<Float Name="rotate_z"> | |||
<BellCurve Mean="0" StdDev="50" /> | |||
</Float> | |||
</Variables> | |||
<Emitters /> | |||
<Events> | |||
<Update> | |||
<MoveLine /> | |||
<MoveGravity> | |||
<Fraction>0.4</Fraction> | |||
</MoveGravity> | |||
<RotateZ> | |||
<Space>0</Space> | |||
<Rate>rotate_z</Rate> | |||
<RotateVelocity>0</RotateVelocity> | |||
</RotateZ> | |||
<RotateX> | |||
<Space>0</Space> | |||
<Rate>rotate_x</Rate> | |||
<RotateVelocity>0</RotateVelocity> | |||
</RotateX> | |||
</Update> | |||
<HitWall> | |||
<ImpulseSound> | |||
<Sound>glass_small</Sound> | |||
</ImpulseSound> | |||
<CollisionEffect> | |||
<Effect>glass_hit</Effect> | |||
<WallOffset>0.01</WallOffset> | |||
<Orientation>2</Orientation> | |||
<Attach>1</Attach> | |||
</CollisionEffect> | |||
<Die /> | |||
</HitWall><FONT COLOR="red"> | |||
<HitCharacter> | |||
<CollisionEffect> | |||
<Effect>glass_hit</Effect> | |||
<WallOffset>0.01</WallOffset> | |||
<Orientation>2</Orientation> | |||
<Attach>1</Attach> | |||
</CollisionEffect> | |||
<DamageChar> | |||
<Damage>8</Damage> | |||
</DamageChar> | |||
<Die /> | |||
</HitCharacter></FONT> | |||
<Lifetime> | |||
<FadeOut> | |||
<TimeToDie>1</TimeToDie> | |||
</FadeOut> | |||
</Lifetime> | |||
</Events> | |||
</Particle> | |||
</Oni> | |||
</Font> | |||
If you want to get really fancy, try changing <Damage>8</Damage> into something like... | |||
<Font size = 2> | |||
<Damage> | |||
<Random Min="8" Max="10" /> | |||
</Damage> | |||
</Font> | |||
This will make glass do random damage between 8 and 10 health points. | |||
---- | ---- |
edits