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I know we have third-party tools for doing this, and the startup dialog box (that's currently broken for both OS X and Windows), but doesn't it seem like there should be some way to make this part of the interface? --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
I know we have third-party tools for doing this, and the startup dialog box (that's currently broken for both OS X and Windows), but doesn't it seem like there should be some way to make this part of the interface? --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
 
:No matter what geyser says, I cannot find any key binding dialog box. However, someone (me? :<) could write up a utility called up at start (either through a .bat or the Daodan) to edit the keys. [[User:Gumby|Gumby]]




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It seems that since the level scripting is based around the current, fixed savepoints, we can't just give the player the ability to save anytime, anywhere. We ''can'' add more savepoints, though, which is sort of on the long-term To-Do list already. Any other ideas on this subject? --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
It seems that since the level scripting is based around the current, fixed savepoints, we can't just give the player the ability to save anytime, anywhere. We ''can'' add more savepoints, though, which is sort of on the long-term To-Do list already. Any other ideas on this subject? --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
 
:My view is that if you can't beat an SP, change your strategy. :) Indeed, we can't change the SP system. [[User:Gumby|Gumby]]




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I know we are going to turn off Konoko's auto-dash hack in future AE releases, right? I do feel that's a good idea, but it will also reintroduce the above problem. So, what about a "dash" key? Is that possible? A separate key from the normal run key, or else using a modifier in conjunction with that key? --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
I know we are going to turn off Konoko's auto-dash hack in future AE releases, right? I do feel that's a good idea, but it will also reintroduce the above problem. So, what about a "dash" key? Is that possible? A separate key from the normal run key, or else using a modifier in conjunction with that key? --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
 
:For PC - maybe (though I don't like the idea), for Mac - doubt it, unless you can do something like the Daodan DLL.




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This is sure to be a controversial point, as I think most of us are fine with the JelloCam, but I've put it here anyway for discussion, not because I necessarily agree with it. I need to go back and play Rune and FAKK<sup>2</sup> before I form an opinion, myself (can't remember how the cameras worked). --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
This is sure to be a controversial point, as I think most of us are fine with the JelloCam, but I've put it here anyway for discussion, not because I necessarily agree with it. I need to go back and play Rune and FAKK<sup>2</sup> before I form an opinion, myself (can't remember how the cameras worked). --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
 
:Can't comment. Never played em. Would be complicated to change the cam though.




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We already have a solution to this, courtesy of Gumby, although it is not yet part of the AE. This quote can be considered a reminder that it should be, though. --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
We already have a solution to this, courtesy of Gumby, although it is not yet part of the AE. This quote can be considered a reminder that it should be, though. --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
 
:Yep. [[User:Gumby|Gumby]]


===Gun Combat===
===Gun Combat===
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