Jump to content

Review criticisms: Difference between revisions

m (three linebreaks before each pullquote, that's all I ask, otherwise it looks bad :-))
Line 149: Line 149:
{{pullquote|color=red|inset=5%|Weapons mysteriously disappear as time passes if left on the ground.}}
{{pullquote|color=red|inset=5%|Weapons mysteriously disappear as time passes if left on the ground.}}
;Fixed - http://gumby.oni2.net/AE/release/nofade.zip
;Fixed - http://gumby.oni2.net/AE/release/nofade.zip
;The only limitation is that you should avoid spawning more than 64 weapons. OTA should still be ok, as it cleans up the weapons after every round. If you do spawn too many, the first ones get deleted any any new ones have no physics context (they float in midair...) [[User:Gumby|Gumby]] 01:47, 14 December 2008 (CET)
;The only limitation is that you should avoid spawning more than 64 weapons. OTA should still be ok, as it cleans up the weapons after every round. If you do spawn too many, the first ones get deleted any any new ones have no physics context (they float in midair...)  
;[[User:Gumby|Gumby]] 14 December 2008 (CET)


{{pullquote|color=red|inset=5%|[...] you can't put the largest cannons in down in your shorts just as you can with smaller weapons.}}
{{pullquote|color=red|inset=5%|[...] you can't put the largest cannons in down in your shorts just as you can with smaller weapons.}}
826

edits