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AE talk:Projectile awareness: Difference between revisions

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As far as I know, AI2 sometimes ignores dead bomber's particle, sometimes not. Try it multiple times. EDIT: And maybe shorten diameter of danger sphere, it may help (nothing guaranteed) --[[User:Loser|Loser]] 14:55, 29 December 2008 (CET)
As far as I know, AI2 sometimes ignores dead bomber's particle, sometimes not. Try it multiple times. EDIT: And maybe shorten diameter of danger sphere, it may help (nothing guaranteed) --[[User:Loser|Loser]] 14:55, 29 December 2008 (CET)
: Well here is another example, Muro does dance around, but he still stays close to the bomber.  Gumby, is this how your AI reacts?  Loser, where would I find the danger sphere? http://edt.oni2.net/mov/MuroDodge.wmv  Thanks [[User:EdT|EdT]]
: Well here is another example, Muro does dance around, but he still stays close to the bomber.  Gumby, is this how your AI reacts?  Loser, where would I find the danger sphere? http://edt.oni2.net/mov/MuroDodge.wmv  Thanks [[User:EdT|EdT]]
::Nope, my guys run straight away. Could you send me your particle file and PLEASE undo the AI changes so we have a clean test? The danger sphere values are in the particle file, but dodging should go off of the sphere's center...then again, Macs might still be bugged. Muro doesn't have the right direction for where the particle is. And the particle doesn't seem to be moving...http://gumby.oni2.net/AE/bomber/ <= Try the xml file I posted here. [[User:Gumby|Gumby]]
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