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:::::It might be broken for multiple enemies '^_^. Test it with one enemy, and if that works, I'll work on seeing if i can improve it. If it doesn't work, there isn't much I can do, you are using the same particle as me. Also, you are sure your AI logic isn't screwing anything up? [[User:Gumby|Gumby]] | :::::It might be broken for multiple enemies '^_^. Test it with one enemy, and if that works, I'll work on seeing if i can improve it. If it doesn't work, there isn't much I can do, you are using the same particle as me. Also, you are sure your AI logic isn't screwing anything up? [[User:Gumby|Gumby]] | ||
As far as I know, AI2 sometimes ignores dead bomber's particle, sometimes not. Try it multiple times. EDIT: And maybe shorten diameter of danger sphere, it may help (nothing guaranteed) --[[User:Loser|Loser]] 14:55, 29 December 2008 (CET) | As far as I know, AI2 sometimes ignores dead bomber's particle, sometimes not. Try it multiple times. EDIT: And maybe shorten diameter of danger sphere, it may help (nothing guaranteed) --[[User:Loser|Loser]] 14:55, 29 December 2008 (CET) | ||
: Well here is another example, Muro does dance around, but he still stays close to the bomber. Gumby, is this how your AI reacts? Loser, where would I find the danger sphere? http://edt.oni2.net/mov/MuroDodge.wmv Thanks [[User:EdT|EdT]] |
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