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XML:BINA/OBJC/PART: Difference between revisions

m
BSL command "particle particle_name particle_event" and file name added
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m (BSL command "particle particle_name particle_event" and file name added)
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'''general information'''
'''general information'''
* '''BINACJBOParticle.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... )
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates.
* See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates.
* This file is level specific.




'''BSL support'''
'''BSL support'''
* http://ssg.oni2.net/commands.htm#dev-p3
* http://ssg.oni2.net/commands.htm#dev-p3
: <font color="#777777">a theory: following commands might depend on [[User:Paradox-01/for_WIP_pages#event_types|particle events]] (not checked yet)</font>
 
following command can kill different particle with same tag at once but only one of each, so don't double spawn; kill counts also as die event
* particle ''particle_name'' kill
 
following commands depend on [[User:Paradox-01/for_WIP_pages#event_types|particle events]]
* particle ''particle_name'' pulse
* particle ''particle_name'' pulse
* particle ''particle_name'' start
* particle ''particle_name'' start
* particle ''particle_name'' stop
* particle ''particle_name'' stop
* particle ''particle_name'' bgfx_start
* particle ''particle_name'' bgfx_stop
* particle ''particle_name'' hit_wall
* particle ''particle_name'' hit_char
* particle ''particle_name'' lifetime
* particle ''particle_name'' explode
* particle ''particle_name'' explode
* particle ''particle_name'' brokenlink
* particle ''particle_name'' create
* particle ''particle_name'' create
: <font color="#777777">kill as die ?</font>
* particle ''particle_name'' die
* particle ''particle_name'' kill
* particle ''particle_name'' newattractor
* particle ''particle_name'' delay_start
* particle ''particle_name'' delay_stop
* particle ''particle_name'' explode




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