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Paradox-01 (talk | contribs) (.) |
Paradox-01 (talk | contribs) m (BSL command "particle particle_name particle_event" and file name added) |
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'''general information''' | '''general information''' | ||
* '''BINACJBOParticle.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | |||
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | * See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | ||
* See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates. | * See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates. | ||
'''BSL support''' | '''BSL support''' | ||
* http://ssg.oni2.net/commands.htm#dev-p3 | * http://ssg.oni2.net/commands.htm#dev-p3 | ||
following command can kill different particle with same tag at once but only one of each, so don't double spawn; kill counts also as die event | |||
* particle ''particle_name'' kill | |||
following commands depend on [[User:Paradox-01/for_WIP_pages#event_types|particle events]] | |||
* particle ''particle_name'' pulse | * particle ''particle_name'' pulse | ||
* particle ''particle_name'' start | * particle ''particle_name'' start | ||
* particle ''particle_name'' stop | * particle ''particle_name'' stop | ||
* particle ''particle_name'' bgfx_start | |||
* particle ''particle_name'' bgfx_stop | |||
* particle ''particle_name'' hit_wall | |||
* particle ''particle_name'' hit_char | |||
* particle ''particle_name'' lifetime | |||
* particle ''particle_name'' explode | * particle ''particle_name'' explode | ||
* particle ''particle_name'' brokenlink | |||
* particle ''particle_name'' create | * particle ''particle_name'' create | ||
* particle ''particle_name'' die | |||
* particle ''particle_name'' | * particle ''particle_name'' newattractor | ||
* particle ''particle_name'' delay_start | |||
* particle ''particle_name'' delay_stop | |||
* particle ''particle_name'' explode | |||
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