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==[[OBD:BINA/OBJC/PWRU|BINA/OBCJ/PWRU]]: powerups== | ==[[OBD:BINA/OBJC/PWRU|BINA/OBCJ/PWRU]]: powerups== | ||
===general notes=== | ===general notes=== | ||
* '''BINACJBOPowerUp.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | |||
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | * See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | ||
* See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates. | * See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates. | ||
* Reminder: there are two ways to spawn powerups. | * Reminder: there are two ways to spawn powerups. | ||
: A) By using original or [[OBD_talk:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''". | : A) By using original or [[OBD_talk:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''". | ||
: B) And of course by using this powerup collection file. | : B) And of course by using this powerup collection file. | ||
===XML structure=== | ===XML structure=== |
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