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XML:BINA/OBJC/PWRU: Difference between revisions

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==[[OBD:BINA/OBJC/PWRU|BINA/OBCJ/PWRU]]: powerups==
==[[OBD:BINA/OBJC/PWRU|BINA/OBCJ/PWRU]]: powerups==
===general notes===
===general notes===
* '''BINACJBOPowerUp.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... )
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates.
* See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates.
* This file is level specific which means you cannot put it into level 0 (which stores files for global use).
* Reminder: there are two ways to spawn powerups.
* Reminder: there are two ways to spawn powerups.
: A) By using original or [[OBD_talk:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''".
: A) By using original or [[OBD_talk:BINA/OBJC/FLAG|custom teleport flags]] in BSL command "powerup_spawn ''poweruptype:string flag:int''".
: B) And of course by using this powerup collection file.
: B) And of course by using this powerup collection file.


===XML structure===
===XML structure===
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