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The Furies have [http://dl.getdropbox.com/u/139715/Fury_idle_glitch_in_original_game.avi a transition glitch] from combat idle to sidestep left and right. (Vid shows non-combat idle at first.) --'''Dox | The Furies have [http://dl.getdropbox.com/u/139715/Fury_idle_glitch_in_original_game.avi a transition glitch] from combat idle to sidestep left and right. (Vid shows non-combat idle at first.) --'''Dox | ||
:Looks like the other way round to me: the visible glitch is when she goes from sidestep to combat idle. Note that the sidesteps are KONCOMss_lt_1stepa/KONCOMss_lt_1stepb and KONCOMss_rt_1stepa/KONCOMss_rt_1stepb. They're supposed to be overridden by REDCOMss_lt_start/REDCOMss_lt_stop and REDCOMss_rt_start/REDCOMss_rt_stop, but somehow are not. The flaw can be either in TRACred_animations, or in the REDCOM TRAM. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | :Looks like the other way round to me: the visible glitch is when she goes from sidestep to combat idle. Note that the sidesteps are KONCOMss_lt_1stepa/KONCOMss_lt_1stepb and KONCOMss_rt_1stepa/KONCOMss_rt_1stepb. They're supposed to be overridden by REDCOMss_lt_start/REDCOMss_lt_stop and REDCOMss_rt_start/REDCOMss_rt_stop, but somehow are not. The flaw can be either in TRACred_animations, or in the REDCOM TRAM. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | ||
::'''Fixed, duplicated and interpolated KONCOM animations (also twister kicks). [[User:Gumby|Gumby]] 22:27, 17 January 2009 (CET)''' | |||
===Ninja=== | ===Ninja=== | ||
After creeping forward with a pistol, the Ninjas somehow interpolate to STRCOMcrouch_idle instead of NINPIScrouch_idle, then switch to NINPIScrouch_idle after STRCOMcrouch_idle has played once. The flaw can be either in TRACninja_animations, or in the NINPIS TRAM. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | After creeping forward with a pistol, the Ninjas somehow interpolate to STRCOMcrouch_idle instead of NINPIScrouch_idle, then switch to NINPIScrouch_idle after STRCOMcrouch_idle has played once. The flaw can be either in TRACninja_animations, or in the NINPIS TRAM. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | ||
:'''Fixed, along with a few other more or less random things (NINPISback_stop not having the right state, etc.) [[User:Gumby|Gumby]] 22:27, 17 January 2009 (CET)''' | |||
===Aiming screens=== | ===Aiming screens=== | ||
The shoulder joints of males look awkward for rifle aiming, and more generally extreme aiming angles look funky. This could be fixed by editing or adding keyframes in the aiming screen TRAM; however, there is still no reasonable pipeline for that. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | The shoulder joints of males look awkward for rifle aiming, and more generally extreme aiming angles look funky. This could be fixed by editing or adding keyframes in the aiming screen TRAM; however, there is still no reasonable pipeline for that. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) |
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