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User:Iritscen/CategoryTree: Difference between revisions

closing statements before I "lock in" the Tree (which is to say it'll be written in ink now, not in stone)
(closing statements before I "lock in" the Tree (which is to say it'll be written in ink now, not in stone))
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::::#Just file the images into the other categories. This might make it hard to manage images, but I'm not sure we *need* to use cat.s to get handles on images; there are other ways to find files on the wiki, at any rate, so maybe all that matters is that images are cat.d, not separately cat.d.
::::#Just file the images into the other categories. This might make it hard to manage images, but I'm not sure we *need* to use cat.s to get handles on images; there are other ways to find files on the wiki, at any rate, so maybe all that matters is that images are cat.d, not separately cat.d.
::::I could guess which option you might prefer, but I might guess wrong, so I'll just patiently wait for your answer and go from there. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::I could guess which option you might prefer, but I might guess wrong, so I'll just patiently wait for your answer and go from there. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::So, at this point, I'm choosing to stay with answer 1, but I've taken your suggestion and gone with "Fun images". --[[User:Iritscen|Iritscen]] 22:02, 4 May 2009 (UTC)


:I'm afraid I can't make a definitive statement on any trunk after "Images" as a whole. Just a few casual remarks right now. More, later, maybe. --[[User:Geyser|geyser]] 22:54, 10 November 2008 (CET)
:I'm afraid I can't make a definitive statement on any trunk after "Images" as a whole. Just a few casual remarks right now. More, later, maybe. --[[User:Geyser|geyser]] 22:54, 10 November 2008 (CET)
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:::"all modding belongs to the AE" is not nonsense, it's just that Oni is not mod-friendly, so mods will inevitably interfere unless they're part of a single framework. And "my" AE work is nil, so go ahead and delete the whole namespace while you're at it ^_^ - seriously, AE will be a ''gathering'' or it will not be. If you don't like "AE", we can change the namespace to "Mods", but it wouldn't change the fact of the matter: think of it as a standard in organization and quality without which a mod just isn't viable (according to ME, of course, according to ME; I've been wrong before; but, I'll say it again, Oni is fundamentally ''not'' mod-friendly -_-). --[[User:Geyser|geyser]] 04:43, 12 November 2008 (CET)
:::"all modding belongs to the AE" is not nonsense, it's just that Oni is not mod-friendly, so mods will inevitably interfere unless they're part of a single framework. And "my" AE work is nil, so go ahead and delete the whole namespace while you're at it ^_^ - seriously, AE will be a ''gathering'' or it will not be. If you don't like "AE", we can change the namespace to "Mods", but it wouldn't change the fact of the matter: think of it as a standard in organization and quality without which a mod just isn't viable (according to ME, of course, according to ME; I've been wrong before; but, I'll say it again, Oni is fundamentally ''not'' mod-friendly -_-). --[[User:Geyser|geyser]] 04:43, 12 November 2008 (CET)
::::I think your last point is pointless, I don't care how hard Oni is to mod; I see a very clear distinction between "your" work (read: the specific package you release that is called the Edition) and any mods that may use that framework. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::I think your last point is pointless, I don't care how hard Oni is to mod; I see a very clear distinction between "your" work (read: the specific package you release that is called the Edition) and any mods that may use that framework. --[[User:Iritscen|iritscen]] 18:08, 12 November 2008 (CET)
::::The current evolution of the AE, as it becomes modular, is bearing me out here, as there are simply mods that ''are'' AE, and mods that ''aren't'' AE. This ties in with what you have told me elsewhere, that you want the AE to include only selected mods that can be screened for compatibility with the other AE mods. So if we follow this path, the distinction will always be clear. --[[User:Iritscen|Iritscen]] 22:02, 4 May 2009 (UTC)