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Review criticisms: Difference between revisions

→‎Melee Combat: adding a point from one review that I overlooked in the past that suddenly strikes me as important food for thought
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(→‎Melee Combat: adding a point from one review that I overlooked in the past that suddenly strikes me as important food for thought)
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If I could get the engine to see them differently (i gotta look at the anim types), I would like to include a kick anim like the striker's down kick getup (but without the getup) and a kick getup like Konoko currently has. [[User:Gumby|Gumby]]
If I could get the engine to see them differently (i gotta look at the anim types), I would like to include a kick anim like the striker's down kick getup (but without the getup) and a kick getup like Konoko currently has. [[User:Gumby|Gumby]]
{{pullquote|color=red|inset=5%|[Y]our opponents and Konoko fall flat on their backs much too easily; in fact it is often tough to land a good combo because your opponent is already stretched out flat after the second blow.}}
So, I'm wondering what would happen if we seriously reduced the frequency of knockdowns. Wouldn't it make for a faster-paced fight, and thus a more exciting one? Longer combos, and less times where you relax while your opponent takes his time getting to his feet? I'm particularly curious to hear other opinions on this one. Does Oni, in fact, over-use knockdowns? --[[User:Iritscen|Iritscen]] 01:25, 18 May 2009 (UTC)


==Graphics & Sound==
==Graphics & Sound==