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===Radio Saber=== | ===Radio Saber=== | ||
Give Comguys [http://geyser.oni2.net/pics/GIF/Tanker_TH_weapon_specialmove.gif this move] (the gif makes it seem like it has a short reach, but it doesn't) as a heavy kick, using the "Radio Saber!" attack sound. [[User:Gumby|Gumby]] 13:07, 23 May 2009 (UTC) | Give Comguys [http://geyser.oni2.net/pics/GIF/Tanker_TH_weapon_specialmove.gif this move] (the gif makes it seem like it has a short reach, but it doesn't) as a heavy kick, using the "Radio Saber!" attack sound. [[User:Gumby|Gumby]] 13:07, 23 May 2009 (UTC) | ||
:I like this idea. --[[User:Iritscen|Iritscen]] 20:06, 23 May 2009 (UTC) | |||
==Civilians== | ==Civilians== | ||
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===Shadow Dashing=== | ===Shadow Dashing=== | ||
Any thoughts on my sneaky ninjas? [[User:Gumby|Gumby]] 13:18, 23 May 2009 (UTC) | Any thoughts on my sneaky ninjas? [[User:Gumby|Gumby]] 13:18, 23 May 2009 (UTC) | ||
:While it's a really cool trick, I can't really vote "yes" on adding this because the AI can't take advantage of it. Plus one could question whether ninjas can teleport, but that objection would only apply to regular ninjas, not the "Super Ninja". If we could teach Mukade to use this ability, I would be all for giving it to him. --[[User:Iritscen|Iritscen]] 20:06, 23 May 2009 (UTC) | |||
==Snipers== | ==Snipers== | ||
===Startled Animation=== | ===Startled Animation=== | ||
Any way we could stop them (and possibly maybe anyone else) from firing while started? They are trained mercenaries, this shouldn't happen...[[User:Gumby|Gumby]] 13:15, 23 May 2009 (UTC) | Any way we could stop them (and possibly maybe anyone else) from firing while started? They are trained mercenaries, this shouldn't happen...[[User:Gumby|Gumby]] 13:15, 23 May 2009 (UTC) | ||
:They're just very high-strung mercenaries. Okay I guess I agree with you, but it's gonna hurt if we fix that, and first shots with the Bow are always accurate. I like getting a warning shot so I have time to take cover before the next one. --[[User:Iritscen|Iritscen]] 20:06, 23 May 2009 (UTC) | |||
==Strikers== | ==Strikers== | ||
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==Thugs== | ==Thugs== | ||
I'm going to come out and say it right now: Thugs suck. Badly. Its not an animation thing, its a melee profile thing. They just have poor AI, probably done on purpose. Not fighting well is one thing...but when you can lie on the ground in front of them and watch them run and run and run into you without using a ground attack, something is wrong, IMO. [[User:Gumby|Gumby]] 13:17, 23 May 2009 (UTC) | I'm going to come out and say it right now: Thugs suck. Badly. Its not an animation thing, its a melee profile thing. They just have poor AI, probably done on purpose. Not fighting well is one thing...but when you can lie on the ground in front of them and watch them run and run and run into you without using a ground attack, something is wrong, IMO. [[User:Gumby|Gumby]] 13:17, 23 May 2009 (UTC) | ||
:I think that Thugs are appropriately bad at fighting. The only thing that does bother me is their lack of ability to use a ground attack. Continuously running into your [[wiktionary:supine|supine]] body is pretty lame. --[[User:Iritscen|Iritscen]] 20:06, 23 May 2009 (UTC) | |||
=Mechanics= | =Mechanics= | ||
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==Knockdowns== | ==Knockdowns== | ||
Loser, would it be possible to link a roll animation to the falling backwards animations? (For rolling recoveries). [[User:Gumby|Gumby]] 18:51, 23 May 2009 (UTC) | Loser, would it be possible to link a roll animation to the falling backwards animations? (For rolling recoveries). [[User:Gumby|Gumby]] 18:51, 23 May 2009 (UTC) | ||
:I second that, it sounds like a cool idea to at least try out, although I wonder if the AI could use such a move if it were added. --[[User:Iritscen|Iritscen]] 20:06, 23 May 2009 (UTC) |