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Modding brainstorms: Difference between revisions

→‎New/revised scenarios: removing my stupid idea, adding another one that's less stupid (?)
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(→‎New/revised scenarios: removing my stupid idea, adding another one that's less stupid (?))
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*or non-mission savepoints like [[Oni Team Arena]] (and other such things) --'''geyser'''
*or non-mission savepoints like [[Oni Team Arena]] (and other such things) --'''geyser'''


;Ghost possession
 
A script where Konoko can enter other's bodies and control them, leaving her own behind. This would be part of a new scenario where she has to accomplish some goal, but maybe she can't get into the area, so she leaves her body and takes over the enemy to get them to do her bidding. Picture her current body falling to the ground (we've got good anim.s to pick from for that), and a second Konoko that is ghosted (half-transparent) floats out (like floating ghost Shinatama) and moves through walls as you guide her, and when she touches an enemy, we use BSL to switch control to that character. If we were inventive enough, Konoko's real body could still be in danger while she's "astral projecting", and we could require the player to keep track of her body to make sure no one had discovered it laying there. Imagine running back to her body while in control of an Elite Striker, and beating up some fellow Syndicate dude that was beating on her! Could be a lot of fun if we don't make her body too hard to guard. And I think it all might be doable with scripting.<br>
;"Real" gun mod (new difficulty setting)
P.S.: It might sound silly or out of touch with the sci-fi setting of Oni, but this is a side script, it can do anything it wants 8-) Besides, we could always throw in some explanation of a pseudo-science nature, or have it be another dream. Heck, maybe it's an ability she gains from the Daodan in one possible future (at least, in her dreams :-). --'''Iritscen'''
Oni may be more realistic about guns than many games, but it does give in to one long-standing tradition, which is that characters can take a ridiculous amount of bullets before dying. Even though TCTF members have armor they can wear, Konoko spends plenty of time out of her TCTF battle outfit and takes no more damage than when she's in it.
 
It would be interesting to amp up the damage gunfire does, and see what effect it has on the gameplay. Imagine actually having to take cover from enemy bullets instead of weaving in and out of them knowing that an occasional hit won't matter. It would also emphasize the importance of stealth over running headfirst into every battle. Let's say, instead of Konoko being able to take two SMG clips worth of bullets, it only takes 10-15 bullets (1/3 to 1/2 of a clip) to bring her down with this mod.
 
Admittedly, I'm also bringing the idea of armor into this, which I know we've talked about before. It would make more sense, with this mod in place, if Konoko's battle armor absorbed more damage than her jacket and blue jeans. (Of course, that might make one wonder why she doesn't wear the stuff more often... maybe it's better to leave armor out of this.) --[[User:Iritscen|Iritscen]] 16:41, 7 June 2009 (UTC)


==AI improvements==
==AI improvements==