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:::*3) You fight with AI from case 2). This AI manages to knockdown you. Now when you enter knockdown animation, AI automaticaly unholsters its weapon and fires at you. You get up as quickly as possible. The moment you start getting up, AI holsters and continues fighting you with MELEE. -- Loser | :::*3) You fight with AI from case 2). This AI manages to knockdown you. Now when you enter knockdown animation, AI automaticaly unholsters its weapon and fires at you. You get up as quickly as possible. The moment you start getting up, AI holsters and continues fighting you with MELEE. -- Loser | ||
:::::Ah, I see, that is a good idea. --[[User:Iritscen|iritscen]] 20:45, 13 November 2008 (CET) | :::::Ah, I see, that is a good idea. --[[User:Iritscen|iritscen]] 20:45, 13 November 2008 (CET) | ||
;Smart jumping | ;Smart jumping | ||
Add this as flag in ONCC. If set, this AI tries systematically (not MELEE randomly) to jump across gaps it can pass in order to reach its enemy. -- '''Loser''' | Add this as flag in ONCC. If set, this AI tries systematically (not MELEE randomly) to jump across gaps it can pass in order to reach its enemy. -- '''Loser''' | ||
;Unsticking bug | ;Unsticking bug | ||
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::Ok, then what should I call it? Bug-induced-derendering? [[User:Gumby|Gumby]] 04:52, 16 November 2008 (CET) | ::Ok, then what should I call it? Bug-induced-derendering? [[User:Gumby|Gumby]] 04:52, 16 November 2008 (CET) | ||
:::The drifting caused by ] can be called "the ] bug/feature". As for the thing you're trying to fix, when and if you're sure the problem is with the cheat buffer, then I'd call it the "cheat buffer bug", intuitively enough. --[[User:Geyser|geyser]] 05:23, 16 November 2008 (CET) | :::The drifting caused by ] can be called "the ] bug/feature". As for the thing you're trying to fix, when and if you're sure the problem is with the cheat buffer, then I'd call it the "cheat buffer bug", intuitively enough. --[[User:Geyser|geyser]] 05:23, 16 November 2008 (CET) | ||
;Transforming Muro | ;Transforming Muro | ||
Am I the only one who thinks it's a bit weak that Muro transforms into his Imago state off-screen? The camera cuts away, and then back, and bam! he's mutated. But of course the reason is that the engine doesn't support morphing geometry in models, we all know that. Now, my question is, Shouldn't it be possible to cycle through transitional models rapidly to give the illusion of a morphing model? --[[User:Iritscen|Iritscen]] 01:59, 4 June 2009 (UTC) | Am I the only one who thinks it's a bit weak that Muro transforms into his Imago state off-screen? The camera cuts away, and then back, and bam! he's mutated. But of course the reason is that the engine doesn't support morphing geometry in models, we all know that. Now, my question is, Shouldn't it be possible to cycle through transitional models rapidly to give the illusion of a morphing model? --[[User:Iritscen|Iritscen]] 01:59, 4 June 2009 (UTC) | ||
:Well, would rather not. Spamming up level19 with ONCCs is a bit unneccessary... [[User:Gumby|Gumby]] 14:43, 4 June 2009 (UTC) | :Well, would rather not. Spamming up level19 with ONCCs is a bit unneccessary... [[User:Gumby|Gumby]] 14:43, 4 June 2009 (UTC) | ||
::It would totally be worth it if we had the ability to produce a cool transformation, imo. A little annoyance when switching characters vs. a majorly cool upgrade to the final fight. --[[User:Iritscen|Iritscen]] 16:47, 7 June 2009 (UTC) | |||
;Annoying bouncing shells | |||
I think this was discussed a while back, but isn't there a way to stop bullet casings from bouncing perpetually? And was this the result of a mod we made, or did they always do that? --[[User:Iritscen|Iritscen]] 16:47, 7 June 2009 (UTC) | |||
==Miscellaneous tweaks== | ==Miscellaneous tweaks== |