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* '''ONCV*.oni''' are global. (It can be found in edition/GameDataFolder/level0_... ) | * '''ONCV*.oni''' are global. (It can be found in edition/GameDataFolder/level0_... ) | ||
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | * See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | ||
* This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. | * This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. It is also used by [[OBD:BINA/SABD]] to indentify which character a set of animation sounds applies to. | ||
: Every character in [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag for shapeshifting* into a random** ONCC. | : Every character in [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag for shapeshifting* into a random** ONCC. | ||
: This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. | : This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. |
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