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AE:OTA: Difference between revisions

258 bytes added ,  14 June 2006
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!Oni Team Arena talk<br>on [http://oni.bungie.org/forums/ Oni Central Forum]
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!OTA TALK ON [http://oni.bungie.org/forums/ OCF]
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|*[http://oni.bungie.org/forums/index.php?threadid=142 Major releases]
|*[http://oni.bungie.org/forums/index.php?threadid=142 Major releases]
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|*[http://oni.bungie.org/forums/index.php?threadid=121 Dev talk]
|*[http://oni.bungie.org/forums/index.php?threadid=121 Dev talk]
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!CONTACT US
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|*[[User:Geyser|geyser]]
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|*[[User:Your_Mom|Your_Mom]]
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|*[http://edt.oni2.net EdT]
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We try to implement as many popular multiplayer features as possible: random spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes.  
We try to implement as many popular multiplayer features as possible: random spawn positions, random weapons and powerups, frag-related messages, sounds and visuals, bot model selection etc. In the case of advanced features like teleporters and jump platforms, we're limited by the original AI. Otherwise, anything goes.  
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"We" is [[User:geyser|geyser]] for the core scripting, and [[User:Your_Mom|Your_Mom]] for cross-level porting. Script 10000 provided the initial idea.
"We" is [[User:geyser|geyser]] for the core scripting, [[User:Your_Mom|Your_Mom]] for cross-level porting on PC, and (since recently) [http://edt.oni2.net EdT] for porting 1.1 onto Mac OS9. Script 10000 provided the initial idea.
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