Jump to content

XML:BINA/ONIE: Difference between revisions

m
hurt sounds played when ... (good that neo updated SABD)
m (forgot to update, sorry)
m (hurt sounds played when ... (good that neo updated SABD))
Line 106: Line 106:
----
----
Hurt sounds:
Hurt sounds:
 
Every ONCC provides one death sound and three hurt sounds.
<!--ONIA and ONIE holds modifier data "Light", "Medium", and "Heavy". Maybe it's used for sound but I'm not too sure again. If it is how I think then ONCC is involved through <HurtLightSound>, <HurtMediumSound>, and <HurtHeavySound>.-->
* Heavy hurt sound is played when h2h attack deals equal or more than 15 hit points.
So far, I'm not sure how hurt sounds (Light/Medium/Heavy) are chosen to be played.
* Medium hurt sound is played when h2h attack deals equal or more than 10 hit points.
 
* Light hurt sound is played when h2h attack deals less than 10 hit points.
|}
|}


Line 165: Line 165:
* Footstep_RunSprint
* Footstep_RunSprint
|}
|}


==examples==
==examples==
8,013

edits