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Talk:Introduction to modding: Difference between revisions

m
found a few mroe links
m (fixing typos, adding another note from neo (sndd))
m (found a few mroe links)
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* [http://www.softimage.com/products/modtool/ XSI : -]
* [http://www.softimage.com/products/modtool/ XSI : -]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
* turorial: [[AE:Importing_weapon_models]]




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: Note that the geometry that is present inside the Collada file is used to compute the "vertical extents" so it better be the same or close to the one the animation is intended for.  
: Note that the geometry that is present inside the Collada file is used to compute the "vertical extents" so it better be the same or close to the one the animation is intended for.  
: The biggest problem are the attacks. While it's not difficult to add attacks to the xml file, computing the necessary "extents" is not going to be easy. I guess in the end I'll have to add some command to OniSplit to do it.  
: The biggest problem are the attacks. While it's not difficult to add attacks to the xml file, computing the necessary "extents" is not going to be easy. I guess in the end I'll have to add some command to OniSplit to do it.  
* tutorial: [[AE:Authoring_custom_camera_animations]]




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