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Upon Oni's release, many felt cheated because the game did not deliver on all of its promises (a [http://games.slashdot.org/article.pl?sid=04/10/01/1651219&tid=211 not uncommon issue] in game development). The most notable shortcoming was the absence of LAN [[multiplayer]], which had been demoed at hands-on booths at MacWorld Expos in mid-1999 and early 2000, but removed before release due to stated concerns over latency issues. | Upon Oni's release, many felt cheated because the game did not deliver on all of its promises (a [http://games.slashdot.org/article.pl?sid=04/10/01/1651219&tid=211 not uncommon issue] in game development). The most notable shortcoming was the absence of LAN [[multiplayer]], which had been demoed at hands-on booths at MacWorld Expos in mid-1999 and early 2000, but removed before release due to stated concerns over latency issues. | ||
Some of the previously announced features were missing, such as smart gunfire dodging and alarm behavior on the part of the AI. On {{OCF}}, Design Lead [[Credits|Hardy LeBel]] blamed this on | Some of the previously announced features were missing, such as smart gunfire dodging and alarm behavior on the part of the AI. On {{OCF}}, Design Lead [[Credits|Hardy LeBel]] blamed this on Oni's original AI programmer, saying "She made a lot of boastful claims about what the AI would end up being able to do that she couldn't deliver on". Interestingly, some hidden AI abilities have been found in Oni's engine, either disabled, slightly buggy, or not utilized by the game's mission scripts. | ||
Some of the game's content was cut as well. This included at least one entire [[BGI|level]], and the highly anticipated [[Iron Demon]], the large mech shown in-game in the 1999 trailer. In fact, gaps in the numbering of the [[GameDataFolder|game files]] indicate that at least five chapters were cut before release, although, besides the one level that is known to have been cut from the story, the other missing levels may have simply been test environments, or content that was consolidated into the remaining levels. | Some of the game's content was cut as well. This included at least one entire [[BGI|level]], and the highly anticipated [[Iron Demon]], the large mech shown in-game in the 1999 trailer. In fact, gaps in the numbering of the [[GameDataFolder|game files]] indicate that at least five chapters were cut before release, although, besides the one level that is known to have been cut from the story, the other missing levels may have simply been test environments, or content that was consolidated into the remaining levels. |