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*the TRAS aiming screen closely resembles a section of Halo's model_animations tag. [http://wiki.oni2.net/OBD:TRAS This] in Oni is like [http://forum.halomaps.org/index.cfm?page=topic&topicID=24629 this] in Halo, which I've done. | *the TRAS aiming screen closely resembles a section of Halo's model_animations tag. [http://wiki.oni2.net/OBD:TRAS This] in Oni is like [http://forum.halomaps.org/index.cfm?page=topic&topicID=24629 this] in Halo, which I've done. | ||
*:If I recall correctly, there were 2 types of aiming/looking overlays. Referring to that information in application to a particular type yielded undesired results - axis reversals. So I wonder just how similar these engines are. Some of the provided mapping of halo's engine may be useful with oni. | |||
*could ai weapon systems be attached to the ID? Or devices? I'm guessing the Deadly Brain was a device. A similar device (in function, not form of course) would be interesting | *could ai weapon systems be attached to the ID? Or devices? I'm guessing the Deadly Brain was a device. A similar device (in function, not form of course) would be interesting |
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