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User talk:Bobbysoon: Difference between revisions

m
chest==LED strip, batch cropped and stretched to 16x128
m (fixed misplaced sig)
m (chest==LED strip, batch cropped and stretched to 16x128)
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:::*Animated textures are possible on characters. Ask 'dox. :)
:::*Animated textures are possible on characters. Ask 'dox. :)
::::*EdT drew my attention to this. So yeah, [http://paradox.oni2.net/temp/TXMPID_mid.zip here] is a test/demo/whatever. (Was done in PS. Fixed vector mask and moved text 4 pixel per image.) -'dox
::::*EdT drew my attention to this. So yeah, [http://paradox.oni2.net/temp/TXMPID_mid.zip here] is a test/demo/whatever. (Was done in PS. Fixed vector mask and moved text 4 pixel per image.) -'dox
:::::*Excellent! But, is that going to hurt performance, animating a 512x512 texture?
:::::*Excellent! I'm assigning the LED geometry to the previously null chest node. I batch cropped and sized up LED strip to 16x128 in photoshop. --[[User:Bobbysoon|Bobbysoon]] 03:42, 7 September 2009 (UTC)
:::::*I gots an idear - there's these 2 unused nodes, chest and neck. I could stick the chest's geometry at that/those panels, and map it 128x. I just gotta be carefull not to animate that node :p


:::*Laser dot would be kind of meh. I could make one, but you wouldn't be able to see it. We'll see when I get home. But I can do guided missles, don't worry ^_^.
:::*Laser dot would be kind of meh. I could make one, but you wouldn't be able to see it. We'll see when I get home. But I can do guided missles, don't worry ^_^.
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