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Demos kratos (talk | contribs) (→Models) |
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|<tt>-extract:dae <target directory> <filenames></tt>||Extracts all M3GM, ONWC and ONCC instances to Collada files | |<tt>-extract:dae <target directory> <filenames></tt>||Extracts all M3GM, ONWC and ONCC instances to Collada files | ||
|- | |- | ||
|<tt>-create:m3gm <target directory> [-tex:texture_name] <filename></tt>||Creates a | |<tt>-create:m3gm <target directory> [-tex:texture_name] <filename></tt>||Creates a M3GM .oni in target directory from an .obj file | ||
|- | |- | ||
|<tt>-create:trbs <target directory> [-cel] [-normals] <filename></tt>||Creates a TRBS .oni in target directory from a .dae file | |<tt>-create:trbs <target directory> [-cel] [-normals] <filename></tt>||Creates a TRBS .oni in target directory from a .dae file | ||
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:TRBS and ONCC support additional -noanim and -anim options for -extract:dae, see [[AE:Importing character models|HERE]] for details. | :TRBS and ONCC support additional -noanim and -anim options for -extract:dae, see [[AE:Importing character models|HERE]] for details. | ||
::Imported geometry must only contain triangles. See [[AE:Importing character models|HERE]] for additional options (e.g., cel-shading) | ::Imported geometry must only contain triangles. See [[AE:Importing character models|HERE]] for additional options (e.g., cel-shading) | ||
====Levels==== | ====Levels==== | ||
OniSplit can convert AKEV files (level geometry) and the associated file types to and from DAE format: | OniSplit can convert AKEV files (level geometry) and the associated file types to and from DAE format: |
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