|
|
Line 1: |
Line 1: |
| {|border=1 cellspacing=0 cellpadding=1 | | {|border=1 cellspacing=0 cellpadding=1 |
| !Command!!PC Retail!!Mac Beta 4!!Mac Retail/Demo/OSX | | !Type!!Name!!Arguments!!Comment!!Tested |
| |- | | |- |
| |command: ai2_active||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_active|| ai_name:string<br>script_id:int|| forces an AI into active mode||OK |
| |- | | |- |
| |command: ai2_allpassive||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_allpassive|| passive:int<br>(0 1)|| stops all AIs from thinking for themselves ||OK |
| |- | | |- |
| |command: ai2_attack||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_attack|| ai_name:string<br>script_id:int<br>target_name:string<br>target_script_id:int|| forces an AI to attack another character ||OK |
| |- | | |- |
| |command: ai2_barabbas_retrievegun||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_barabbas_retrievegun|| ai_name:string<br>script_id:int|| makes barabbas retrieve his gun if it is lost ||OK |
| |- | | |- |
| |command: ai2_chump||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_barabbas_run|| || lets Barabbas run while carrying his gun||OK |
| |- | | |- |
| |command: ai2_comehere||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_chump|| (null)|| creates a chump||OK |
| |- | | |- |
| |command: ai2_debug_makesound||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_chump_stop|| || stops the chump||OK |
| |- | | |- |
| |command: ai2_doalarm||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_comehere|| ai_name:string<br>script_id:int|| tells an AI to come to the player||OK |
| |- | | |- |
| |command: ai2_dopath||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_doalarm|| ai_name:string<br>script_id:int<br>console_id:int|| tells an AI to run for an alarm ||OK |
| |- | | |- |
| |command: ai2_findconnections||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_dopath|| ai_name:string<br>script_id:int<br>path_name:string|| tells an AI to run a particular path ||OK |
| |- | | |- |
| |command: ai2_followme||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_followme|| ai_name:string<br>script_id:int|| tells an AI to follow the player ||OK |
| |- | | |- |
| |command: ai2_forget||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_forget|| ai_name:string<br>script_id:int<br>forget_char:string|| makes one or all AIs forget they saw anything ||OK |
| |- | | |- |
| |command: ai2_idle||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_idle|| ai_name:string<br>script_id:int|| tells an AI to become idle ||OK |
| |- | | |- |
| |command: ai2_inactive||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_inactive|| ai_name:string<br>script_id:int|| forces an AI into inactive mode||OK |
| |- | | |- |
| |command: ai2_kill||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_kill|| param1:string<br>param2:string|| kills one or more AIs ||OK |
| |- | | |- |
| |command: ai2_lookatchar||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_lookatchar|| ai_name:string<br>script_id:int<br>ai_name:string<br>script_id:int|| tells an AI to look at a character ||OK |
| |- | | |- |
| |command: ai2_lookatme||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_lookatme|| ai_name:string<br>script_id:int|| tells an AI to look at the player ||OK |
| |- | | |- |
| |command: ai2_makeaware||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_makeaware|| ai_name:string<br>script_id:int<br>target_name:string<br>target_script_id:int|| makes an AI aware of another character ||OK |
| |- | | |- |
| |command: ai2_makeblind||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_makeblind|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| makes a single AI blind ||OK |
| |- | | |- |
| |command: ai2_makedeaf||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_makedeaf|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| makes a single AI deaf ||OK |
| |- | | |- |
| |command: ai2_makeignoreplayer||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_makeignoreplayer|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| makes a single AI ignore the player ||OK |
| |- | | |- |
| |command: ai2_movetoflag||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_movetoflag|| ai_name:string<br>script_id:int<br>flag_id:int<br>setfacing:string("setfacing")|| tells an AI to move to a flag ||OK |
| |- | | |- |
| |command: ai2_neutralbehavior||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_neutralbehavior|| ai_name:string<br>script_id:int<br>behavior:string|| sets up an AI's neutral||OK |
| |- | | |- |
| |command: ai2_noncombatant||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_noncombatant|| ai_name:string<br>script_id:int<br>non_combatant:int(0 1)|| sets or clears an AI's non||OK |
| |- | | |- |
| |command: ai2_panic||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_panic|| ai_name:string<br>script_id:int<br>timer:int|| makes an AI panic or not panic ||OK |
| |- | | |- |
| |command: ai2_passive||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_passive|| ai_name:string<br>script_id:int<br>passive:int(0 1)|| stops an AI from thinking for itself ||OK |
| |- | | |- |
| |command: ai2_pathdebugsquare||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_reset|| reset_player:int|| resets AI as if start of level ||OK |
| |- | | |- |
| |command: ai2_printbnvindex||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_setalert|| ai_name:string<br>script_id:int<br>alert:string|| sets the alert state of an AI ||OK |
| |- | | |- |
| |command: ai2_report||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_setjobstate|| ai_name:string<br>script_id:int|| tells an AI to take its current state as its job ||OK |
| |- | | |- |
| |command: ai2_report_verbose||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_setmovementmode|| ai_name:string<br>script_id:int<br>mode:string|| sets an AI's current movement mode ||OK |
| |- | | |- |
| |command: ai2_reset||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_spawn|| ai_name:string<br>force_spawn:string("force")|| creates and starts an AI from a character object ||OK |
| |- | | |- |
| |command: ai2_set_handlesilenterror||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_spawnall|| (null)|| spawns all AI, even those not initially present ||OK |
| |- | | |- |
| |command: ai2_set_logerror||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_takecontrol|| on_off:int<br>(0 1)|| makes the AI movement system take control of the player ||OK |
| |- | | |- |
| |command: ai2_set_reporterror||<center>*</center>||<center>*</center>||<center>*</center> | | | || ai2_tripalarm|| || alarm_id:int ai_name:string script_id:int ||OK |
| |- | | |- |
| |command: ai2_setalert||<center>*</center>||<center>*</center>||<center>*</center> | | | || begin_cutscene|| (null)|| begins a cutscene ||OK |
| |- | | |- |
| |command: ai2_setjobstate||<center>*</center>||<center>*</center>||<center>*</center> | | | || bind|| input_name:string<br>to:string("to")<br>input_function:string|| binds an input to a function ||OK |
| |- | | |- |
| |command: ai2_setmovementmode||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_animate|| ai_name:string<br>script_id:int<br>anim_name:string<br>num_frames:int<br>interp_frames:int|| plays an animation on a character ||OK |
| |- | | |- |
| |command: ai2_showmem||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_animate_block|| ai_name:string<br>script_id:int<br>anim_name:string<br>num_frames:int<br>interp_frames:int|| plays an animation on a character and blocks until done ||OK |
| |- | | |- |
| |command: ai2_skill_bestangle||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_boss_shield|| ai_name:string<br>script_id:int|| turns on the boss shield for a character ||OK |
| |- | | |- |
| |command: ai2_skill_decay||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_changeteam|| ai_name:string<br>script_id:int<br>team_name:string|| changes a character's team ||OK |
| |- | | |- |
| |command: ai2_skill_delaymax||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_create|| script_id:int<br>start_create:string<br>("start")<br>|| creates a character from an ID of the AISA file ||OK |
| |- | | |- |
| |command: ai2_skill_delaymin||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_death|| _lock<br>ai_name:string<br>script_id:int<br>on_off:int(0 1)|| this character will not die too much ||OK |
| |- | | |- |
| |command: ai2_skill_error||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_delete|| ai_name:string<br>script_id:int|| deletes a character ||OK |
| | |-bgcolor="silver" |
| | | || chr_disarm|| chr_index:int|| disarms a character or everyone||OK |
| |- | | |- |
| |command: ai2_skill_inaccuracy||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_dontaim|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| disables the weapon variant for a character||OK |
| |- | | |- |
| |command: ai2_skill_recoil||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_envanim|| ai_name:string<br>script_id:int<br>anim:string<br>norotation:string("norotation")<br>|| plays an environment animation on a character ||OK |
| |- | | |- |
| |command: ai2_skill_revert||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_envanim_block|| ai_name:string<br>script_id:int<br>anim:string<br>norotation:string("norotation")|| plays an environment animation on a character and blocks ||OK |
| |- | | |- |
| |command: ai2_skill_save||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_envanim_stop|| ai_name:string<br>script_id:int|| stops any environment animation on a character ||OK |
| |- | | |- |
| |command: ai2_skill_select||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_facetoflag|| ai_name:string<br>script_id:int<br>flag_id:int|| snaps a character's facing to a flag's facing ||OK |
| | |-bgcolor="silver" |
| | | || chr_focus|| chr_index:int|| Selects what character to control ||OK |
| |- | | |- |
| |command: ai2_skill_show||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_forceholster|| ai_name:string<br>script_id:int<br>holster:int(0 1)<br>force_draw:int(0 1)|| forces a character to holster their weapon ||OK |
| |- | | |- |
| |command: ai2_spawn||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_freeze|| ai_name:string<br>script_id:int<br>passive:int(0 1)|| stops an AI from thinking for itself ||OK |
| |- | | |- |
| |command: ai2_spawnall||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_full_health|| ai_name:string<br>script_id:int|| sets a characters health to full by script id ||OK |
| |- | | |- |
| |command: ai2_takecontrol||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_givepowerup|| ai_name:string<br>script_id:int<br>powerup:string<br>amount:int|| gives a character a powerup ||OK |
| |- | | |- |
| |command: ai2_tripalarm||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_giveweapon|| ai_name:string<br>script_id:int<br>weapon_name:string|| gives a character a new weapon ||OK |
| |- | | |- |
| |command: begin_cutscene||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_has_empty_weapon|| ai_name:string<br>script_id:int|| returns if this character is holding a weapon that is empty ||OK |
| |- | | |- |
| |command: bind||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_has_lsi|| ai_name:string<br>script_id:int|| records that the character has the lsi ||OK |
| | |-bgcolor="silver" |
| | | || chr_health|| chr_index:int<br>hit_points:int|| sets character's health ||OK |
| |- | | |- |
| |command: chr_animate||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_holdkey|| ai_name:string<br>script_id:int<br>key_name:string<br>num_frames:int|| forces a character to hold a key down for some frames||OK |
| |- | | |- |
| |command: chr_animate_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_inv_reset|| ai_name:string<br>script_id:int|| clears a characters inventory ||OK |
| |- | | |- |
| |command: chr_boss_shield||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_invincible|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| makes a character invincible ||OK |
| |- | | |- |
| |command: chr_changeteam||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_is_player|| ai_name:string<br>script_id:int|| returns if this character is the player ||OK |
| |- | | |- |
| |command: chr_create||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_kill_all_ai|| (null)|| kills all the AI ||OK |
| | |-bgcolor="silver" |
| | | || chr_location|| chr_index:int<br>loc_x:float<br>loc_y:float<br>loc_z:float|| Sets the location of any character ||OK |
| | |-bgcolor="silver" |
| | | || chr_location_settocamera|| chr_index:int|| Sets the location of any character to the camera location ||OK |
| |- | | |- |
| |command: chr_death_lock||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_lock_active|| ai_name:string<br>script_id:int|| locks the character active ||OK |
| |- | | |- |
| |command: chr_delete||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_neutral|| ai_name:string<br>script_id:int<br>passive:int(0 1)|| stops an AI from thinking for itself ||OK |
| |- | | |- |
| |command: chr_disarm||<center>*</center>||<center>*</center>|| | | | || chr_nocollision|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| disables collision for a character ||OK |
| |- | | |- |
| |command: chr_display_combat_stats||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_pain|| ai_name:string<br>script_id:int<br>pain_type:string|| forces a character to play a pain sound ||OK |
| |- | | |- |
| |command: chr_dontaim||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_peace|| ai_name:string<br>script_id:int|| turns off fight mode ||OK |
| |- | | |- |
| |command: chr_draw_dot||<center>*</center>||<center>*</center>|| | | | || chr_playback|| ai_name:string<br>script_id:int<br>film_name:string<br>mode:string("fromhere" "interp")<br>num_frames:int|| plays back a film||OK |
| |- | | |- |
| |command: chr_envanim||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_playback_block|| ai_name:string<br>script_id:int<br>film_name:string<br>mode:string("fromhere" "interp")<br>num_frames:int|| plays back a film and blocks until complete||OK |
| |- | | |- |
| |command: chr_envanim_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_poison|| ai_name:string<br>script_id:int<br>damage:int<br>interval:int<br>initial_interval:int|| slowly poisons a character ||OK |
| |- | | |- |
| |command: chr_envanim_stop||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_set_health|| ai_name:string<br>script_id:int<br>hit_points:int|| sets a characters health by script id ||OK |
| |- | | |- |
| |command: chr_facetoflag||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_shadow|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| turns of the shadow for this character ||OK |
| |- | | |- |
| |command: chr_focus||<center>*</center>||<center>*</center>|| | | | || chr_super|| ai_name:string<br>script_id:int<br>super_amount:float|| set's a character's super value ||OK |
| |- | | |- |
| |command: chr_forceholster||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_talk|| ai_name:string<br>script_id:int<br>sound_name:string<br>pre_pause:int<br>post_pause:int<br>priority:string<br>|| causes a character to play a line of dialogue ||OK |
| |- | | |- |
| |command: chr_freeze||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_teleport|| ai_name:string<br>script_id:int<br>flag_id:int|| teleports a character to a flag ||OK |
| |- | | |- |
| |command: chr_full_health||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_ultra_mode|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| enables ultra mode for a character||OK |
| |- | | |- |
| |command: chr_givepowerup||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_unkillable|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| makes a character unkillable ||OK |
| |- | | |- |
| |command: chr_giveweapon||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_unlock_active|| ai_name:string<br>script_id:int|| unlocks the character active||OK |
| |- | | |- |
| |command: chr_has_empty_weapon||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_unstoppable|| ai_name:string<br>script_id:int<br>on_off:int(0 1)|| makes a character unstoppable ||OK |
| |- | | |- |
| |command: chr_has_lsi||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_vocalize|| ai_name:string<br>script_id:int<br>type:string|| makes a character utter a vocalization (vocalize type strings: override, yell, pain, call, say, chatter, idle)||OK |
| |- | | |- |
| |command: chr_health||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_wait_animation|| ai_name:string<br>script_id:int<br>anim_name:string|| waits for a character to play a specific animation ||OK |
| |- | | |- |
| |command: chr_holdkey||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_wait_animstate|| ai_name:string<br>script_id:int<br>anim_name:string|| waits for a character to reach a specific animation state ||OK |
| |- | | |- |
| |command: chr_inv_reset||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_wait_animtype|| ai_name:string<br>script_id:int<br>anim_name:string|| waits for a character to play a specific animation type ||OK |
| |- | | |- |
| |command: chr_invincible||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_wait_health|| ai_name:string<br>script_id:int<br>health_amount:float|| waits until a character's health falls below a value ||OK |
| | |-bgcolor="silver" |
| | | || chr_weapon|| chr_index:int<br>weapon_name:string<br>weapon_num:int|| sets the weapon for a give character||OK |
| |- | | |- |
| |command: chr_is_player||<center>*</center>||<center>*</center>||<center>*</center> | | | || chr_weapon_immune|| ai_name:string<br>script_id:int|| makes a character weapon immune ||OK |
| |- | | |- |
| |command: chr_kill_all_ai||<center>*</center>||<center>*</center>|| | | | || cinematic_start|| bitmap_name:string<br>draw_width:int<br>draw_height:int<br>start:int<br>end:int<br>velocity:float<br>mirror:bool|| start the display of a cinematic insert ||OK |
| |- | | |- |
| |command: chr_location||<center>*</center>||<center>*</center>|| | | | || cinematic_stop|| bitmap_name:string<br>end:int<br>velocity:float|| stop the display of a cinematic insert ||OK |
| |- | | |- |
| |command: chr_location_settocamera||<center>*</center>||<center>*</center>|| | | | || cm_anim|| cam_spec:string("move" "look" "both")<br>anim_name:string|| initiates a camera animation ||OK |
| |- | | |- |
| |command: chr_lock_active||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_anim_block|| cam_spec:string("move" "look" "both")<br>anim_name:string|| initiates a camera animation ||OK |
| |- | | |- |
| |command: chr_main_class||<center>*</center>||<center>*</center>|| | | | || cm_barabus|| ai_name:string<br>script_id:int<br>away:float<br>up:float<br>time:int|| special camera for barabus||OK |
| |- | | |- |
| |command: chr_neutral||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_detach|| (null)|| detaches the camera ||OK |
| |- | | |- |
| |command: chr_nocollision||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_interpolate|| cam_name:string<br>num_frames:int|| initiates a camera interpolation ||OK |
| |- | | |- |
| |command: chr_pain||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_interpolate_block|| anim_name:string<br>num_frames:int|| initiates a camera interpolation ||OK |
| | |-bgcolor="silver" |
| | | || cm_jello|| mode:int<br>(0 1)|| toggles camera Jello(tm) mode ||OK |
| |- | | |- |
| |command: chr_peace||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_orbit|| speed:float<br>stopangle:float|| puts the camera in orbit mode ||OK |
| |- | | |- |
| |command: chr_playback||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_orbit_block|| speed:float<br>stopangle:float|| puts the camera in orbit mode ||OK |
| |- | | |- |
| |command: chr_playback_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_reset|| maxspeed:float<br>maxFocalAccel:float|| resets the camera ||OK |
| |- | | |- |
| |command: chr_playback_debug||<center>*</center>||<center>*</center>||<center>*</center> | | | || cm_wait|| (null)|| makes the camera wait until it is no longer busy ||OK |
| |- | | |- |
| |command: chr_poison||<center>*</center>||<center>*</center>||<center>*</center> | | | || console_activate|| console_id:int|| activates a console ||OK |
| |- | | |- |
| |command: chr_set_class||<center>*</center>||<center>*</center>|| | | | || console_deactivate|| console_id:int|| deactivates a console ||OK |
| |- | | |- |
| |command: chr_set_health||<center>*</center>||<center>*</center>||<center>*</center> | | | || console_reset|| console_id:int|| resets a console to initial state ||OK |
| | |-bgcolor="silver" |
| | | || corpse_reset|| (null)|| resets corpses to their initial state ||OK |
| |- | | |- |
| |command: chr_shadow||<center>*</center>||<center>*</center>||<center>*</center> | | | || cutscene_sync|| (null)|| marks a point in a cutscene ||OK |
| | |-bgcolor="silver" |
| | | || diary_page_unlock|| page:int|| unlocks a specific diary page on the current level ||OK |
| |- | | |- |
| |command: chr_super||<center>*</center>||<center>*</center>||<center>*</center> | | | || did_kill_griffen|| (null)|| returns if we did kill griffen ||OK |
| |- | | |- |
| |command: chr_talk||<center>*</center>||<center>*</center>||<center>*</center> | | | || difficulty|| (null)|| returns the difficulty level||OK |
| |- | | |- |
| |command: chr_teleport||<center>*</center>||<center>*</center>||<center>*</center> | | | || dmsg|| astring:string|| debugging message ||OK |
| |- | | |- |
| |command: chr_ultra_mode||<center>*</center>||<center>*</center>||<center>*</center> | | | || door_close|| door_id:int|| closes a door (may not stay open) ||OK |
| |- | | |- |
| |command: chr_unkillable||<center>*</center>||<center>*</center>||<center>*</center> | | | || door_jam|| door_id:int|| jams a door in its current state ||OK |
| |- | | |- |
| |command: chr_unlock_active||<center>*</center>||<center>*</center>||<center>*</center> | | | || door_lock|| door_id:int|| locks a door ||OK |
| |- | | |- |
| |command: chr_unstoppable||<center>*</center>||<center>*</center>||<center>*</center> | | | || door_open|| door_id:int|| opens a door (may not stay open) ||OK |
| |- | | |- |
| |command: chr_vocalize||<center>*</center>||<center>*</center>||<center>*</center> | | | || door_unjam|| door_id:int|| unjams a door so characters can open it ||OK |
| |- | | |- |
| |command: chr_wait_animation||<center>*</center>||<center>*</center>||<center>*</center> | | | || door_unlock|| door_id:int|| unlocks a door ||OK |
| |- | | |- |
| |command: chr_wait_animstate||<center>*</center>||<center>*</center>||<center>*</center> | | | || end_cutscene|| (null)|| ends a cutscene ||OK |
| |- | | |- |
| |command: chr_wait_animtype||<center>*</center>||<center>*</center>||<center>*</center> | | | || env_anim|| obj_id:int<br>obj_id:int|| initiates an environment animation for an object ||OK |
| |- | | |- |
| |command: chr_wait_health||<center>*</center>||<center>*</center>||<center>*</center> | | | || env_anim_block|| obj_id:int<br>obj_id:int|| initiates an environment animation: blocks until completed||OK |
| |- | | |- |
| |command: chr_weapon||<center>*</center>||<center>*</center>|| | | | || env_broken|| gq_ref:int<br>gq_endref:int|| computes the number of objects in a range that have all their glass broken ||OK |
| |- | | |- |
| |command: chr_weapon_immune||<center>*</center>||<center>*</center>||<center>*</center> | | | || env_setanim|| obj_id:int<br>object_name:string|| sets up an animation for an object ||OK |
| |- | | |- |
| |command: chr_who||<center>*</center>||<center>*</center>|| | | | || env_setanim_block|| obj_id:int<br>object_name:string|| sets up an animation: blocks until completed||OK |
| |- | | |- |
| |command: cinematic_start||<center>*</center>||<center>*</center>||<center>*</center> | | | || env_shade|| gq_ref:int<br>gq_ref:int<br>r:float<br>g:float<br>b:float|| sets the shade of a block of objects ||OK |
| |- | | |- |
| |command: cinematic_stop||<center>*</center>||<center>*</center>||<center>*</center> | | | || env_show|| gq_ref:int<br>on_off:int(0 1)|| turns on or off specified parts of the environment ||OK |
| |- | | |- |
| |command: cm_anim||<center>*</center>||<center>*</center>||<center>*</center> | | | || env_texswap|| gq_start:int<br>tex_name:string|| swaps an environment texture ||OK |
| |- | | |- |
| |command: cm_anim_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || fade_in|| ticks:int|| fades the screen in ||OK |
| |- | | |- |
| |command: cm_barabus||<center>*</center>||<center>*</center>||<center>*</center> | | | || fade_out|| r:float<br>r:int<br>g:float<br>g:int<br>b:float<br>b:int<br>ticks:int|| fades the screen out ||OK |
| | |-bgcolor="silver" |
| | | || fall_back|| (null)|| makes the player character fall back ||OK |
| | |-bgcolor="silver" |
| | | || fall_front|| (null)|| makes the player character fall front ||OK |
| |- | | |- |
| |command: cm_detach||<center>*</center>||<center>*</center>||<center>*</center> | | | || give_powerup|| powerup_name:string<br>amount:int<br>character:int|| Gives a powerup to a character ||OK |
| |- | | |- |
| |command: cm_interpolate||<center>*</center>||<center>*</center>||<center>*</center> | | | || gl_fog_end_changeto|| end_val:float<br>frames:int|| changes the fog end distance smoothly||OK |
| |- | | |- |
| |command: cm_interpolate_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || gl_fog_start_changeto|| start_val:float<br>frames:int|| changes the fog start distance smoothly ||OK |
| | |-bgcolor="silver" |
| | | || goto|| loc_x:float<br>loc_y:float<br>loc_z:float|| Sets the location of the player character ||OK |
| |- | | |- |
| |command: cm_jello||<center>*</center>||<center>*</center>||<center>*</center> | | | || gs_farclipplane_set|| plane:float|| sets the far clipping plane ||OK |
| | |-bgcolor="silver" |
| | | || gs_fov_set|| fov_degrees:float|| sets the field of view ||OK |
| |- | | |- |
| |command: cm_orbit||<center>*</center>||<center>*</center>||<center>*</center> | | | || input|| on_off:int(0 1)|| turns input on or off ||OK |
| |- | | |- |
| |command: cm_orbit_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || killed_griffen|| murder:bool|| sets if we killed griffen ||OK |
| |- | | |- |
| |command: cm_reset||<center>*</center>||<center>*</center>||<center>*</center> | | | || letterbox|| start_stop:int(0 1)|| starts or stops letterboxing ||OK |
| |- | | |- |
| |command: cm_wait||<center>*</center>||<center>*</center>||<center>*</center> | | | || lock_keys|| key_name:string|| locks keys out ||OK |
| |- | | |- |
| |command: co_show_all||<center>*</center>||<center>*</center>|| | | | || lose|| (null)|| lose this level ||OK |
| | |-bgcolor="silver" |
| | | || make_corpse|| corpse_name:string|| makes a corpse||OK |
| |- | | |- |
| |command: co_toggle_text||<center>*</center>||<center>*</center>|| | | | || message|| message:string<br>timer:int|| sends a message from the subtitle file ||OK |
| |- | | |- |
| |command: console_activate||<center>*</center>||<center>*</center>||<center>*</center> | | | || message_remove|| message:string|| removes a currently displayed message ||OK |
| |- | | |- |
| |command: console_deactivate||<center>*</center>||<center>*</center>||<center>*</center> | | | || movie_play|| name:string|| function to start a movie playing ||OK |
| |- | | |- |
| |command: console_print||<center>*</center>||<center>*</center>|| | | | || obj_create|| obj_id:int<br>obj_id:int|| creates a range of objects ||OK |
| |- | | |- |
| |command: console_reset||<center>*</center>||<center>*</center>||<center>*</center> | | | || obj_force_draw|| obj_id:int<br>obj_id:int|| locks an object as visible ||OK |
| |- | | |- |
| |command: corpse_reset||<center>*</center>||<center>*</center>|| | | | || obj_hide|| obj_id:int<br>obj_id:int|| hides an object||OK |
| |- | | |- |
| |command: crash||<center>*</center>||<center>*</center>|| | | | || obj_kill|| obj_id:int<br>obj_id:int|| kills a range of object ||OK |
| |- | | |- |
| |command: cutscene_sync||<center>*</center>||<center>*</center>||<center>*</center> | | | || obj_shade|| obj_id:int<br>obj_id:int<br>r:float<br>g:float<br>b:float|| turns display of an object on or off ||OK |
| |- | | |- |
| |command: debug_env_anim||<center>*</center>||<center>*</center>|| | | | || obj_show|| obj_id:int<br>obj_id:int|| shows an object ||OK |
| | |-bgcolor="silver" |
| | | || objective_complete|| (null)|| plays the objective||OK |
| |- | | |- |
| |command: diary_page_unlock||<center>*</center>||<center>*</center>|| | | | || objective_set|| page:int<br>make_silent:string<br>("silent")|| Sets the current objective page ||OK |
| |- | | |- |
| |command: did_kill_griffen||<center>*</center>||<center>*</center>||<center>*</center> | | | || p3_removedangerous|| (null)|| removes all "dangerous projectile" particles by making their lifetime expire ||OK |
| |- | | |- |
| |command: difficulty||<center>*</center>||<center>*</center>||<center>*</center> | | | || playback|| ai_name:string<br>script_id:int<br>film_name:string<br>mode:string("fromhere" "interp")<br>num_frames:int|| plays back a film ||OK |
| |- | | |- |
| |command: dmsg||<center>*</center>||<center>*</center>||<center>*</center> | | | || playback_block|| ai_name:string<br>script_id:int<br>film_name:string<br>mode:string("fromhere" "interp")<br>num_frames:int|| plays back a film and blocks until complete ||OK |
| | |-bgcolor="silver" |
| | | || powerup_reset|| (null)|| resets all placed powerups to their starting points ||OK |
| |- | | |- |
| |command: door_close||<center>*</center>||<center>*</center>||<center>*</center> | | | || powerup_spawn|| poweruptype:string<br>flag:int|| creates a new powerup ||OK |
| |- | | |- |
| |command: door_jam||<center>*</center>||<center>*</center>||<center>*</center> | | | || reset_mechanics|| (null)|| resets all level mechanics (triggers, turrets, consoles, etc...) to initial state ||OK |
| |- | | |- |
| |command: door_lock||<center>*</center>||<center>*</center>||<center>*</center> | | | || restore_game|| (null)|| restores the game ||OK |
| |- | | |- |
| |command: door_open||<center>*</center>||<center>*</center>||<center>*</center> | | | || save_game|| save_point:int<br>type:string("autosave")|| saves the game ||OK |
| |- | | |- |
| |command: door_unjam||<center>*</center>||<center>*</center>||<center>*</center> | | | || slowmo|| duration:int|| starts the slowmotion timer ||OK |
| |- | | |- |
| |command: door_unlock||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_ambient_start|| name:string<br>volume:float|| function to start an ambient sound ||OK |
| |- | | |- |
| |command: dprint||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_ambient_stop|| name:string|| function to stop an ambient sound ||OK |
| |- | | |- |
| |command: dump_docs||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_ambient_volume|| name:string<br>volume:float<br>time:float|| function to set the volume of a playing ambient sound ||OK |
| |- | | |- |
| |command: end_cutscene||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_dialog_play|| name:string|| function to start character dialog playing ||OK |
| |- | | |- |
| |command: env_anim||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_dialog_play_block|| name:string|| function to start character dialog playing after the current dialog finishes ||OK |
| |- | | |- |
| |command: env_anim_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_dialog_play_interrupt|| name:string|| function to interrupt the current character dialog and play a new one ||OK |
| |- | | |- |
| |command: env_broken||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_impulse_play|| name:string<br>volume:float|| function plays an impulse sound ||OK |
| |- | | |- |
| |command: env_setanim||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_music_start|| name:string<br>volume:float|| function to start music playing ||OK |
| |- | | |- |
| |command: env_setanim_block||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_music_stop|| name:string|| function to stop playing music ||OK |
| |- | | |- |
| |command: env_shade||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_music_volume|| name:string<br>volume:float<br>time:float|| function to set the volume of playing music ||OK |
| |- | | |- |
| |command: env_show||<center>*</center>||<center>*</center>||<center>*</center> | | | || sound_objects_reset|| (null)|| reloads the sounds objects||OK |
| |- | | |- |
| |command: env_texswap||<center>*</center>||<center>*</center>||<center>*</center> | | | || splash_screen|| texture:string|| displays a splash screen ||OK |
| |- | | |- |
| |command: fade_in||<center>*</center>||<center>*</center>||<center>*</center> | | | || target_set|| flag_id:int<br>min_distance:float|| Sets the target to the specified flag ||OK |
| |- | | |- |
| |command: fade_out||<center>*</center>||<center>*</center>||<center>*</center> | | | || timer_start|| duration:float<br>script:string|| starts the countdown timer ||OK |
| |- | | |- |
| |command: fall_back||<center>*</center>||<center>*</center>|| | | | || timer_stop|| (null)|| stops the countdown timer ||OK |
| |- | | |- |
| |command: fall_front||<center>*</center>||<center>*</center>|| | | | || trig_activate|| trigger_id:int|| activates a trigger ||OK |
| |- | | |- |
| |command: flag_view_prefix||<center>*</center>||<center>*</center>|| | | | || trig_deactivate|| trigger_id:int|| deactivates a trigger ||OK |
| |- | | |- |
| |command: give_powerup||<center>*</center>||<center>*</center>||<center>*</center> | | | || trig_hide|| trigger_id:int|| hides a trigger ||OK |
| |- | | |- |
| |command: gl_fog_end_changeto||<center>*</center>||<center>*</center>||<center>*</center> | | | || trig_reset|| trigger_id:int|| resets a trigger to non||OK |
| |- | | |- |
| |command: gl_fog_start_changeto||<center>*</center>||<center>*</center>||<center>*</center> | | | || trig_show|| trigger_id:int|| shows a trigger ||OK |
| |- | | |- |
| |command: goto||<center>*</center>||<center>*</center>|| | | | || trig_speed || trigger_id:int<br>volume:float|| sets a triggers speed ||OK |
| |- | | |- |
| |command: gs_farclipplane_set||<center>*</center>||<center>*</center>||<center>*</center> | | | || trigvolume_corpse|| trig_id:int|| kills all the corpses inside a trigger volume ||OK |
| |- | | |- |
| |command: gs_fov_set||<center>*</center>||<center>*</center>|| | | | || trigvolume_count|| trig_id:int|| counts the number of people in a trigger volume ||OK |
| |- | | |- |
| |command: hang||<center>*</center>||<center>*</center>|| | | | || trigvolume_enable|| name:string<br>enable:int(0 1)<br>type:string("all" "entry" "inside" "exit")|| enable or disable a trigger volume ||OK |
| |- | | |- |
| |command: input||<center>*</center>||<center>*</center>||<center>*</center> | | | || trigvolume_kill|| trig_id:int|| kills all the characters inside a trigger volume ||OK |
| |- | | |- |
| |command: killed_griffen||<center>*</center>||<center>*</center>||<center>*</center> | | | || trigvolume_reset|| name:string|| reset a trigger volume to its level||OK |
| |- | | |- |
| |command: letterbox||<center>*</center>||<center>*</center>||<center>*</center> | | | || trigvolume_setscript|| name:string<br>script:string<br>type:string("entry" "inside" "exit")|| set the script to call from a trigger volume||OK |
| |- | | |- |
| |command: lock_keys||<center>*</center>||<center>*</center>||<center>*</center> | | | || trigvolume_trigger|| name:string<br>type:string("entry" "inside" "exit")<br>ai_name:string<br>script_id:int|| fire off a trigger volume ||OK |
| |- | | |- |
| |command: lose||<center>*</center>||<center>*</center>||<center>*</center> | | | || turret_activate|| turret_id:int|| activates a turret||OK |
| |- | | |- |
| |command: m3_display_list||<center>*</center>||<center>*</center>|| | | | || turret_deactivate|| turret_id:int|| deactivates a turret ||OK |
| |- | | |- |
| |command: m3_display_set||<center>*</center>||<center>*</center>|| | | | || turret_reset|| turret_id:int|| resets a turret to initial state ||OK |
| | |-bgcolor="silver" |
| | | || ui_fill_element|| element_name:string<br>fill:int|| sets part of the HUD to completely filled||OK |
| |- | | |- |
| |command: m3_draw_engine_list||<center>*</center>||<center>*</center>|| | | | || ui_flash_element|| element_name:string<br>fill:int|| sets part of the HUD to flash or not flash ||OK |
| |- | | |- |
| |command: m3_engine_set||<center>*</center>||<center>*</center>|| | | | || ui_show_element|| element_name:string<br>show:int|| shows or hides part of the HUD ||OK |
| | |-bgcolor="silver" |
| | | || ui_show_help|| enable:int|| debugging: enables the HUD help overlays ||OK |
| |- | | |- |
| |command: m3_geom_engine_list||<center>*</center>||<center>*</center>|| | | | || unbind|| input_name:string|| removes a binding from a input function ||OK |
| |- | | |- |
| |command: m3_quality_set||<center>*</center>||<center>*</center>|| | | | || unbindall|| (null)|| removes all bindings ||OK |
| | |-bgcolor="silver" |
| | | || weapon_reset|| (null)|| resets all unheld weapons to their starting state ||OK |
| |- | | |- |
| |command: make_corpse||<center>*</center>||<center>*</center>|| | | | || weapon_spawn|| weapontype:string<br>flag:int|| creates a new weapon ||OK |
| |- | | |- |
| |command: message||<center>*</center>||<center>*</center>||<center>*</center> | | | || win|| (null)|| win this level ||OK |
| |-
| |
| |command: message_remove||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: movie_play||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: obj_create||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: obj_force_draw||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: obj_hide||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: obj_kill||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: obj_shade||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: obj_show||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: objective_complete||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: objective_set||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_callevent||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_count||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_daodan_disable||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_dumpparticles||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_killall||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_killnearest||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_printtags||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_removedangerous||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_spawn||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_startall||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_stopall||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: p3_writeusedparticles||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: particle||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: particle_temp_kill||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: particle_temp_start||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: particle_temp_stop||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: perf_prefix||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: ph_status||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: playback||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: playback_block||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: playback_debug||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: powerup_reset||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: powerup_spawn||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: print_state||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: print_type||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: reset_mechanics||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: restore_game||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: save_game||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sc_focus||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: script_reload||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: slowmo||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_ambient_start||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_ambient_stop||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_ambient_volume||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_dialog_play||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_dialog_play_block||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_dialog_play_interrupt||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_impulse_play||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_list_broken_links||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_music_start||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_music_stop||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_music_volume||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: sound_objects_reset||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: splash_screen||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: target_set||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: text_console||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: timer_start||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: timer_stop||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: tr_stop_lookup||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: tr_write_animation||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: tr_write_collection||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: tr_write_lookup||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trig_activate||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trig_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trig_hide||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trig_reset||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trig_show||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trig_speed||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trigvolume_corpse||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trigvolume_count||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trigvolume_enable||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trigvolume_kill||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trigvolume_reset||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trigvolume_setscript||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: trigvolume_trigger||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: turret_activate||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: turret_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: turret_reset||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: ui_fill_element||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: ui_flash_element||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: ui_show_element||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: ui_show_help||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: unbind||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: unbindall||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: weapon_reset||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |command: weapon_spawn||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: where||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |command: who||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |- | |
| |command: win||<center>*</center>||<center>*</center>||<center>*</center> | |
| |-
| |
| |var: ai2_barabbas_run||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_blind||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_boss_battle||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_chump_stop||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_deaf||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_debug_localmove_lines||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_debug_localmovement||<center>*</center>||||
| |
| |-
| |
| |var: ai2_debug_localpathfinding||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_debug_showsettingIDs||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_ignore_player||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_melee_weightcorrection||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_printspawn||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showactivationpaths||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showastar||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showcombatranges||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showconnections||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showdynamicgrids||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showfights||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showfiringspreads||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showgrids||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showhealth||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showintersections||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showjoblocations||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showlasers||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showlinetochar||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showlocalmelee||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showlos||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_shownames||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showpathfindingerrors||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showpaths||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showprediction||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showprojectiles||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showsounds||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showtargeting||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_showvision||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_spacing_cookies||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_spacing_enable||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_spacing_weights||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_stopignoring_count||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ai2_stopignoring_time||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: am_hit_everything||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: am_invert||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: am_show_axes||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: am_show_closest||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: am_show_filenames||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: character_name_distance||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_active||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_aim_width||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_all_active||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_auto_aim_arc||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_auto_aim_dist||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_big_head||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: chr_big_head_amount||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_block_angle||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_buffer_size||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_collision_box||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_collision_grow||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_corpse_fade_offscreen||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_death_fade_frames||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_death_fade_start||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_aiming_screen||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_characters||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_collision||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_fall||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_footsteps||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_footsteps_verbose||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_handle||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_impacts||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_overlay||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_pathfinding||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_sphere||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_target||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_debug_trigger_quad||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_disable_melee||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_disable_visactive||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_draw_aiming_vector||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_draw_all_characters||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_draw_facing_vector||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_draw_weapon||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_enable_collision||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_lod||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_mini_me||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_mini_me_amount||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_pin_character||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_print_sound||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_show_bnv||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_show_lod||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_show_movement||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: chr_weapon_auto_aim||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cinematic_xoffset||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cinematic_yoffset||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_canter_unarmed||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_canter_weapon||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_distance||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_height||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_jello_amt||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_jello_radius||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_lookspring_percent||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: cm_plane_test||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: co_display||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: co_fade_time||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: co_message_display||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: co_priority||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: debug_consoles||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: debug_font_cache||||<center>*</center>||
| |
| |-
| |
| |var: debug_gun_behavior||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: debug_impacts||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: debug_scripts||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: debug_triggers||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: debug_weapons||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: door_drawframes||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: door_ignore_locks||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: door_pop_lighting||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: door_show_activation||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: door_show_debug||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: draw_every_frame||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: draw_every_frame_multiple||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_collision||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_drawallgqs||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_drawfrustum||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_drawvisonly||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_highlight_gq||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_ray_number||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_show_ghostgqs||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_show_leafnodes||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_show_octnode_gqs||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_show_octtree||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_show_quad_count||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_show_rays||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: env_show_stairflagged||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: fast_lookup||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: fast_mode||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: flag_name_distance||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: flag_new_id||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: footstep_flash||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: fx_laser_width||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gl_disable_depth_reads||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gl_disable_dxt1||||<center>*</center>||
| |
| |-
| |
| |var: gl_disable_packed_pixels||||<center>*</center>||
| |
| |-
| |
| |var: gl_fog_blue||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: gl_fog_end||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: gl_fog_green||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: gl_fog_red||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: gl_fog_start||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: gl_mipmap_offset||||<center>*</center>||
| |
| |-
| |
| |var: gs_input_accel||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_screen_shot_reduce||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_characters||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_corpses||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_environment||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_object_count||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_objects||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_particles||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_physics_count||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_scripting_count||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_shadows||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_sky||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_show_ui||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_sleep||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: gs_stable_ear||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: invincible||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: laser_alpha||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: li_center_cursor||<center>*</center>||||
| |
| |-
| |
| |var: m3_buffer_clear||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: m3_clear_color||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: m3_double_buffer||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: m3_fill_solid||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: m3_shade_vertex||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: m3_texture||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: m3_zcompareon||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: marketing_line_off||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ob_show_debug||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: omnipotent||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: p3_debug_collision||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: p3_everything_breakable||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: p3_furniture_breakable||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: p3_glass_breakable||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: p3_show_env_collision||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: patrolpath_name_distance||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: ph_active||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ph_debug_keyforces||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: ph_show_collisions||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: recoil_base||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: recoil_edit||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: recoil_factor||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: recoil_max||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: recoil_return_speed||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: save_point||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: saved_film_character_offset||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: saved_film_loop||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sc_bind_f2||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sc_bind_f3||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_characters||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_chr_env_collision||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_flags||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_laser_env_collision||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_patrolpaths||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_performance||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_performance_gsd||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_performance_gsu||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_sound_all||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_sound_rectangles||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_sound_spheres||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_triggers||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: show_turrets||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: single_step||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sky_height||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sky_show_clouds||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sky_show_planet||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sky_show_sky||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sky_show_skybox||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sky_show_stars||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sound_show_debug||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: spatial_footsteps||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: sync_debug||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: target_max_distance||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: turret_show_debug||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: ui_suppress_prompt||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: unstoppable||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: wait_for_key||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_disable_fade||<center>*</center>||<center>*</center>||<center>*</center>
| |
| |-
| |
| |var: wp_fadetime||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_force_half_scale||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_force_no_scale||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_force_scale||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_hypostrength||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_kickable||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_pow_adjustment||<center>*</center>||<center>*</center>||
| |
| |-
| |
| |var: wp_scale_adjustment||<center>*</center>||<center>*</center>||
| |
| |} | | |} |