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{{OBDtr| 0x04C | float |FFFFC8| 00 00 20 42 | 40.000000 | unknown; always the same }} | {{OBDtr| 0x04C | float |FFFFC8| 00 00 20 42 | 40.000000 | unknown; always the same }} | ||
{{OBDtr| 0x050 | float |FFFFC8| 00 00 96 43 | 300.000000 | unknown; always the same }} | {{OBDtr| 0x050 | float |FFFFC8| 00 00 96 43 | 300.000000 | unknown; always the same }} | ||
{{OBDtr| 0x054 | float |FFFFC8| 35 FA 8E 3C | 0.017453 | unknown; always the same }} | {{OBDtr| 0x054 | float |FFFFC8| 35 FA 8E 3C | 0.017453 | unknown; always the same (0.017453 <nowiki>=</nowiki> PI/180) }} | ||
{{OBDtr| 0x058 | float |FFFFC8| DB 0F C9 3F | 1.570796 | unknown; always the same (1.57 <nowiki>=</nowiki> | {{OBDtr| 0x058 | float |FFFFC8| DB 0F C9 3F | 1.570796 | unknown; always the same (1.57 <nowiki>=</nowiki> PI/2) }} | ||
{{OBDtr| 0x05C | float |FFFFC8| 00 00 A0 40 | 5.000000 | unknown; always the same }} | {{OBDtr| 0x05C | float |FFFFC8| 00 00 A0 40 | 5.000000 | unknown; always the same }} | ||
{{OBDtr| 0x060 | float |FFFFC8| 00 00 80 3F | 1.000000 | unknown; always the same }} | {{OBDtr| 0x060 | float |FFFFC8| 00 00 80 3F | 1.000000 | unknown; always the same }} | ||
{{OBDtr| 0x064 | int16 |C8FFC8| 06 00 | 6 | (inverse) hypo regeneration rate in frames per hitpoint }} | {{OBDtr| 0x064 | int16 |C8FFC8| 06 00 | 6 | (inverse) hypo regeneration rate in frames per hitpoint }} | ||
{{OBDtr| 0x066 | char[2] |C8FFC8| AD DE | dead | unused }} | {{OBDtr| 0x066 | char[2] |C8FFC8| AD DE | dead | unused }} | ||
{{OBDtr| 0x068 | float |C8FFFF| 00 10 3D 48 |193600.000000| unknown; always the same }} | {{OBDtr| 0x068 | float |C8FFFF| 00 10 3D 48 |193600.000000| unknown; always the same; this is 440 squared }} | ||
{{OBDtr| 0x06C | float |C8FFFF| 00 10 3D 47 | 48400.000000| unknown; always the same }} | {{OBDtr| 0x06C | float |C8FFFF| 00 10 3D 47 | 48400.000000| unknown; always the same; this is 220 squared }} | ||
{{OBDtr| 0x070 | float |C8FFFF| 00 10 3D 46 | 12100.000000| unknown; always the same }} | {{OBDtr| 0x070 | float |C8FFFF| 00 10 3D 46 | 12100.000000| unknown; always the same; this is 110 squared }} | ||
{{OBDtr| 0x074 | float |C8FFFF| 00 00 00 00 | 0.000000 | unknown; always the same }} | {{OBDtr| 0x074 | float |C8FFFF| 00 00 00 00 | 0.000000 | unknown; always the same }} | ||
{{OBDtr| 0x078 | float |C8FFFF| 00 00 00 00 | 0.000000 | unknown; always the same }} | {{OBDtr| 0x078 | float |C8FFFF| 00 00 00 00 | 0.000000 | unknown; always the same }} | ||
Line 130: | Line 130: | ||
{{OBDtr| 0x138 | float |8C8CCC| 00 00 80 3F | 1.000000 | minimal firingspread dodge amount; IMO similar to maneouvre variable, it tells AI how long it should perform dodging/hiding in response to some time spent inside firing spread (so setting this very high means that once enemy starts dodging/hiding, he will perform it even after firing spread disappears) }} | {{OBDtr| 0x138 | float |8C8CCC| 00 00 80 3F | 1.000000 | minimal firingspread dodge amount; IMO similar to maneouvre variable, it tells AI how long it should perform dodging/hiding in response to some time spent inside firing spread (so setting this very high means that once enemy starts dodging/hiding, he will perform it even after firing spread disappears) }} | ||
{{OBDtr| 0x13C | float |8C8CCC| 00 00 80 3F | 1.000000 | maximal firingspread dodge amount; IMO similar to maneouvre variable }} | {{OBDtr| 0x13C | float |8C8CCC| 00 00 80 3F | 1.000000 | maximal firingspread dodge amount; IMO similar to maneouvre variable }} | ||
{{OBDtr| 0x140 | float |8C8CCC| 00 00 00 3F | 0.500000 | unknown; always the same }} | {{OBDtr| 0x140 | float |8C8CCC| 00 00 00 3F | 0.500000 | unknown; something with AI targeting prediction; always the same for TURR and ONCC }} | ||
{{OBDtr| 0x144 | float |8C8CCC| 00 00 C8 41 | 25.000000 | unknown; always the same }} | {{OBDtr| 0x144 | float |8C8CCC| 00 00 C8 41 | 25.000000 | unknown; something with AI targeting prediction; always the same for TURR and ONCC }} | ||
{{OBDtr| 0x148 | float |8C8CCC| 00 00 80 3F | 1.000000 | unknown }} | {{OBDtr| 0x148 | float |8C8CCC| 00 00 80 3F | 1.000000 | unknown; something with AI targeting prediction; always the same for TURR }} | ||
{{OBDtr| 0x14C | int32 |FF00C8| 00 00 00 00 | 0 | unknown }} | {{OBDtr| 0x14C | int32 |FF00C8| 00 00 00 00 | 0 | unknown frame count; something with AI targeting prediction; always the same for TURR }} | ||
{{OBDtr| 0x150 | int32 |FF00C8| 05 00 00 00 | 5 | unknown }} | {{OBDtr| 0x150 | int32 |FF00C8| 05 00 00 00 | 5 | unknown frame count; something with AI targeting prediction; always the same for TURR }} | ||
{{OBDtr| 0x154 | int32 |FF00C8| 0F 00 00 00 | 15 | unknown }} | {{OBDtr| 0x154 | int32 |FF00C8| 0F 00 00 00 | 15 | unknown frame count; something with AI targeting prediction; always the same for TURR }} | ||
{{OBDtr| 0x158 | int32 |FF00C8| 3C 00 00 00 | 60 | unknown }} | {{OBDtr| 0x158 | int32 |FF00C8| 3C 00 00 00 | 60 | unknown frame count; something with AI targeting prediction; always the same for TURR }} | ||
{{OBDtrBK|1=First of 13 elements (grey outline) }} | {{OBDtrBK|1=First of 13 elements (grey outline) }} | ||
{{OBDtr| 0x15C | float |F0F096| 00 00 00 00 | 0.000000 | recoil compensation amount (0.0 <nowiki>= min, 1.0 =</nowiki> max) }} | {{OBDtr| 0x15C | float |F0F096| 00 00 00 00 | 0.000000 | recoil compensation amount (0.0 <nowiki>= min, 1.0 =</nowiki> max) }} |
edits