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Paradox-01 (talk | contribs) m (lil' fix) |
Paradox-01 (talk | contribs) m (<DecalWrapAngle> = tolerance) |
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|valign=top|<DecalWrapAngle> | |valign=top|<DecalWrapAngle> | ||
| | |Decal becomes spawned if it has the right angle. (See [[#decal facing|decal facing]].) <DecalWrapAngle> give tolerance to this. | ||
| | |float (degrees?) | ||
|} | |} | ||
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===decal facing=== | ===decal facing=== | ||
{| border=0 cellspacing=20 cellpadding=0 align=right | |||
| | |||
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/decal_surface_tolerance.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/decal_surface_tolerance_TN.jpg] | |||
Decal within given tolerance. | |||
|} | |||
: Place yourself towards the point where you want to have the decal, face it. It's important that your body stands accurate, not your head. Then type "chr_debug_characters = 1" into the developer console and you will know the facing. Write it down, compare with the right table and chose your xyz rotation. | : Place yourself towards the point where you want to have the decal, face it. It's important that your body stands accurate, not your head. Then type "chr_debug_characters = 1" into the developer console and you will know the facing. Write it down, compare with the right table and chose your xyz rotation. | ||
: PS: If you don't know the exact values, tolerance can be set in BINA3RAP file: <DecalWrapAngle> | |||
'''wall decals''' | '''wall decals''' |
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