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OBD talk:BINA/PAR3: Difference between revisions

m
<DecalWrapAngle> = tolerance
m (lil' fix)
m (<DecalWrapAngle> = tolerance)
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|valign=top|<DecalWrapAngle>
|valign=top|<DecalWrapAngle>
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|Decal becomes spawned if it has the right angle. (See [[#decal facing|decal facing]].) <DecalWrapAngle> give tolerance to this.
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|float (degrees?)
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===decal facing===
===decal facing===
{| border=0 cellspacing=20 cellpadding=0 align=right
|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/decal_surface_tolerance.jpg http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/decal_surface_tolerance_TN.jpg]
Decal within given tolerance.
|}
: Place yourself towards the point where you want to have the decal, face it. It's important that your body stands accurate, not your head. Then type "chr_debug_characters = 1" into the developer console and you will know the facing. Write it down, compare with the right table and chose your xyz rotation.
: Place yourself towards the point where you want to have the decal, face it. It's important that your body stands accurate, not your head. Then type "chr_debug_characters = 1" into the developer console and you will know the facing. Write it down, compare with the right table and chose your xyz rotation.
: PS: If you don't know the exact values, tolerance can be set in BINA3RAP file: <DecalWrapAngle>


'''wall decals'''
'''wall decals'''
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