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OBD:ONWC: Difference between revisions

m
forgot the obvious "no reload"
m (barabbas weapon flag -> ai2_barabbas_retrievegun)
m (forgot the obvious "no reload")
Line 122: Line 122:
'''knockdown switcher''' -  if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup'''ed, AI with this weapon switches to melee for a time specified in a *fight timer* field
'''knockdown switcher''' -  if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup'''ed, AI with this weapon switches to melee for a time specified in a *fight timer* field


'''barabbas weapon''' - used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to beginn, then always this weapon is teleported back to character (when command used again)
'''barabbas weapon''' - reload disabled; also used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to beginn, then always this weapon is teleported back to character (when command used again)




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