Jump to content

OBD:ONWC: Difference between revisions

268 bytes added ,  8 April 2010
m
barabbas weapon flag -> ai2_barabbas_retrievegun
mNo edit summary
m (barabbas weapon flag -> ai2_barabbas_retrievegun)
Line 105: Line 105:
:0x00 '''02''' 00 00 - unknown; used for w5_sbg and w11_ba1
:0x00 '''02''' 00 00 - unknown; used for w5_sbg and w11_ba1
:0x00 '''04''' 00 00 - secondary fire enabled
:0x00 '''04''' 00 00 - secondary fire enabled
:0x00 '''08''' 00 00 - barabbas weapon
:0x00 '''08''' 00 00 - barabbas weapon; see below
:0x00 '''10''' 00 00 - heavy weapon; run, jump and creep disabled
:0x00 '''10''' 00 00 - heavy weapon; run, jump and creep disabled
:0x00 '''20''' 00 00 - auto release trigger; used for w11_ba1
:0x00 '''20''' 00 00 - auto release trigger; used for w11_ba1
Line 121: Line 121:


'''knockdown switcher''' -  if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup'''ed, AI with this weapon switches to melee for a time specified in a *fight timer* field
'''knockdown switcher''' -  if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup'''ed, AI with this weapon switches to melee for a time specified in a *fight timer* field
'''barabbas weapon''' - used for ai2_barabbas_retrievegun (it teleports a weapon to a character); nearest available gun becomes chosen if character had no weapon to beginn, then always this weapon is teleported back to character (when command used again)


==0x0D8 to 0x1D7 - Firing modes==
==0x0D8 to 0x1D7 - Firing modes==
8,144

edits