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Anniversary Edition/Framework: Difference between revisions

→‎Package numbering: clarifying some of the language
(→‎Package numbering: we found a use for 7xxxx)
(→‎Package numbering: clarifying some of the language)
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'''10000s - Weapons'''
'''10000s - Weapons'''


'''20000s - Characters (and character textures)'''
'''20000s - Characters'''


'''30000s - Particles'''
'''30000s - Particles'''
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'''40000s - Animations (non-combat)'''
'''40000s - Animations (non-combat)'''


'''50000s - Combat animations (incl. animation files)'''
'''50000s - Animations (combat)'''


'''60000s - Sounds'''
'''60000s - Sounds'''


'''70000s - UI (e.g., new menu screens)'''
'''70000s - UI (new menu screens, HUD, etc.)'''


'''80000s - Levels (and level textures)'''
'''80000s - New levels (and new textures for existing levels)'''


'''90000s - Scripts (BSL)'''
'''90000s - Scenarios (BSL mods for other people's levels)'''


Once you know which digit to start with, you should use the remaining digits to number your mod in a way that fits in with the other mod packages. For example, here's some hypothetical package numbers and what they tell you about the package:
Once you know which digit to start with, you should use the remaining digits to number your mod in a way that fits in with the other mod packages. For example, here's some hypothetical package numbers and what they tell you about the package: