18,700
edits
(→Package numbering: we found a use for 7xxxx) |
(→Package numbering: clarifying some of the language) |
||
Line 19: | Line 19: | ||
'''10000s - Weapons''' | '''10000s - Weapons''' | ||
'''20000s - Characters | '''20000s - Characters''' | ||
'''30000s - Particles''' | '''30000s - Particles''' | ||
Line 25: | Line 25: | ||
'''40000s - Animations (non-combat)''' | '''40000s - Animations (non-combat)''' | ||
'''50000s - | '''50000s - Animations (combat)''' | ||
'''60000s - Sounds''' | '''60000s - Sounds''' | ||
'''70000s - UI ( | '''70000s - UI (new menu screens, HUD, etc.)''' | ||
'''80000s - | '''80000s - New levels (and new textures for existing levels)''' | ||
'''90000s - | '''90000s - Scenarios (BSL mods for other people's levels)''' | ||
Once you know which digit to start with, you should use the remaining digits to number your mod in a way that fits in with the other mod packages. For example, here's some hypothetical package numbers and what they tell you about the package: | Once you know which digit to start with, you should use the remaining digits to number your mod in a way that fits in with the other mod packages. For example, here's some hypothetical package numbers and what they tell you about the package: |