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==Pre-beta levels==
==Pre-beta levels==
Just for the hell of it, here are the possible names of those missing levels :
Level names in Oni are hardcoded into the engine for some reason.  The cool side effect of this choice is that levels that were removed from the game still have their names assigned to certain level numbers:
*05. The Airport Part Deux (deux is 2 in French)
*05. The Airport Part Deux
*07. Obsolete
*07. Obsolete
*16. BGI HQ
*16. BGI HQ
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*88. One Room 2
*88. One Room 2
*99. Test Barn II
*99. Test Barn II
The E3 1998 trailer takes place in a Syndicate Warehouse that has nothing to do with the final one.
Pictures (trailer snapshots) coming soon...


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|+The HQ of the anecdotical [[BGI]] corporation?
|+The arena [[Credits|Steve Abeyta]] played in when he demoed MP in 2000 (see [[Multiplayer]] for movie)
|[[Image:Possible_BGI_-_Ninjas_1.jpg|320px]]
|[[Image:MP arena 3-1.jpg|320px]]
|[[Image:Possible_BGI_-_Ninjas_2.jpg|320px]]
|[[Image:MP arena 3-2.jpg|320px]]
|}
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Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distorsion?).
This is not the same side of the same room; probably both sides of that room.
<br>Also note that this is not the same side of a same room : probably both sides of that room.
Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distortion?).
 
:More likely a silly modeling error due to a rush job. You can see one side of this distorted catwalk in the MP demo. [[User:Iritscen|Iritscen]]


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Although the last 3 shots look different, it's the same layout.
Although the last 3 shots look different, it's the same layout.
<br>Either "The Arena of Pain" at two stages of development, or "One Room" and "One Room 2".
<br>Could it be "The Arena of Pain" at two stages of development, or perhaps "Territories"?




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The first ones beat me. Isn't the second one a Marathon level?
The first ones beat me. Isn't the second one a Marathon level?
 
:As a long-time Marathon fan, I can safely say that this was not a Marathon level (plus, the engine only supported vertical polygons and floors). [[User:Iritscen|Iritscen]]
Aren't the first ones Atmospheric Conversion Center Interior? <Your_Mom>
Aren't the first ones Atmospheric Conversion Center Interior? <Your_Mom>
:It looks more like Warehouse to me. [[User:Gumby|Gumby]]
:It looks more like Warehouse to me. [[User:Gumby|Gumby]]
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|[[Image:Pre-beta blood.jpg|320px]]
|[[Image:Pre-beta blood.jpg|320px]]
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The first one doesn't look like anything in the final game. The last one, well, it could be anything.
The first pic doesn't look like anything in the final game.
<br>Judging by the floor texture, probably Crossing Zone too.
 
<br>
The second pic is the clearest shot we have of the pre-beta blood feature, in all its blocky red glory. it may have simply been a very low-res texture, but based on how it appears in the '99 trailer, it may have been a dynamically-mapped stenciling system which was also used for the pre-beta's real-time shadows. This screenshot also shows how guns used to have very pronounced smoke effects when shooting walls; in the final product, the smoke effects from bullets hitting walls is so de-emphasized it's almost invisible. Finally, note the old version of Konoko's Equalizer, which appears to be a popular model even with enemies.


[[Category:Real World]]
[[Category:Real World]]