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Pre-beta content: Difference between revisions

→‎Pre-beta levels: removing some BS and adding some pictures
(→‎Pre-beta levels: general rewrite)
(→‎Pre-beta levels: removing some BS and adding some pictures)
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==Pre-beta levels==
==Pre-beta levels==
Level names in Oni are hardcoded into the engine for some reason. The cool side effect of this choice is that levels that were removed from the game still have their names assigned to certain level numbers:
===The names of the missing levels===
*05. The Airport Part Deux
Level names in Oni are stored in the global resource file known as "level0_Final", so that the out-of-game loading dialog can display them. Somewhat surprisingly, the names of missing levels are present even in the public versions of Oni. Here they are:
*07. Obsolete
:05. The Airport Part Deux
*16. BGI HQ
:07. Obsolete
*30. The Arena of Pain
:16. [[BGI]] HQ
*31. Crossing Zone
:30. The Arena of Pain
*32. Pit
:31. Crossing Zone
*33. Crossing Zone Too
:32. Pit
*34. Capture
:33. Crossing Zone Too
*35. Territories
:34. Capture
*36. Test_Stuff
:35. Territories
*55. AlexTestSite
:36. Test_Stuff
*66. Experimental_II
:55. AlexTestSite
*68. MARTY'S SOUND CORRIDOR
:66. Experimental_II
*71. FiringRange
:68. MARTY'S SOUND CORRIDOR
*77. One Room
:71. FiringRange
*88. One Room 2
:77. One Room
*99. Test Barn II
:88. One Room 2
:99. Test Barn II
For some of those levels, there are rudimentary scripts, which can be found in the [[Big Blue Box Beta]] release. There is little information in these scripts, except in the case of [[BGI]] HQ, where parallels can be drawn between the script and some unused resources found in level0_Final (Iron Demon sounds, bomb-planting animation).


===2000 demo level===
The arena [[Credits|Steve Abeyta]] played in when he demoed MP in 2000 (see [[Multiplayer]] for a video of this demonstration). Possibly this is "BGI HQ".
{|
{|
|+The arena [[Credits|Steve Abeyta]] played in when he demoed MP in 2000 (see [[Multiplayer]] for movie)
||[[Image:MP arena 3-1.jpg|320px]]
|[[Image:MP arena 3-1.jpg|320px]]
|[[Image:MP arena 3-2.jpg|320px]]
|[[Image:MP arena 3-2.jpg|320px]]
|}
|}
This is not the same side of the same room; probably both sides of that room.
This is not the same side of the same room; probably both sides of that room. It is unknown what other rooms there are and where the overhead ramps are going.
Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distortion?).
 
:More likely a silly modeling error due to a rush job. You can see one side of this distorted catwalk in the MP demo. [[User:Iritscen|Iritscen]]
The ramp has a horizontal platform halfway through the room, which in these still frames can be easily mistaken for some kind of distortion or modeling error.
 


===Small arena===
A very simple arena level, at various stages of development, or in various flavors. Possibly "The Arena of Pain".
{|
{|
|+A deathmatch arena
|[[Image:MP_arena_1-1.jpg|320px]]
|[[Image:MP_arena_1-1.jpg|320px]]
|[[Image:MP_arena_1-2.jpg|320px]]
|[[Image:MP_arena_1-2.jpg|320px]]
|[[Image:MP_arena_1-7.jpg|320px]]
|-
|-
|[[Image:MP_arena_1-3.jpg|320px]]
|[[Image:MP_arena_1-3.jpg|320px]]
|[[Image:MP_arena_1-4.jpg|320px]]
|[[Image:MP_arena_1-4.jpg|320px]]
|[[Image:MP_arena_1-5.jpg|320px]]
|-
|-
|[[Image:MP_arena_1-5.jpg|320px]]
|[[Image:MP_arena_1-6.jpg|320px]]
|[[Image:MP_arena_1-6.jpg|320px]]
|-
|[[Image:1999_Trailer_-_MP_arena_1-7.jpg]]
|[[Image:1999_Trailer_-_MP_arena_1-7.jpg]]
|[[Image:1999_Trailer_-_MP_arena_1-8.jpg]]
|[[Image:1999_Trailer_-_MP_arena_1-8.jpg]]
|}
|}
Although the last 3 shots look different, it's the same layout.
<br>Could it be "The Arena of Pain" at two stages of development, or perhaps "Territories"?




===Sandbox level===
A giant testing ground where most of the 1999 trailer gameplay was recorded. Possibly "Crossing Zone" and/or "Crossing Zone Too", because of all those big crosses.
====Screenshots====
{|
{|
|+A giant playground
|[[Image:MP arena 2-1.jpg|320px]]
|[[Image:MP arena 2-1.jpg|320px]]
|[[Image:MP arena 2-2.jpg|320px]]
|[[Image:MP arena 2-2.jpg|320px]]
||[[Image:MP arena 2-3.jpg|320px]]
|-
|-
|[[Image:MP arena 2-3.jpg|320px]]
|[[Image:MP arena 2-4 with Iron Demon.jpg|320px]]
|[[Image:MP arena 2-4 with Iron Demon.jpg|320px]]
|-
|[[Image:Pre-beta blood.jpg|320px]]
|
|}
The first three pictures show some basic elements of the level's architecture (most notably, very steep stairs). The third picture shows Konoko knocking down a "casual Tanker", with what looks like a collision glitch.
 
The last two pictures focus less on environment and more on other elements. We can see: the [[Iron Demon]]; early versions of an [[Elite Striker]] and [[Ninja]]; some blood decals on the ground and walls; an early handgun, with less subtle wall impacts and an appearance different both from the [[Campbell Equalizer]] and [[Black Adder]].
 
 
====Trailer shapshots====
{|
|[[Image:1999 Trailer - MP arena 2-5.jpg]]
|[[Image:1999 Trailer - MP arena 2-5.jpg]]
|[[Image:1999 Trailer - MP arena 2-6.jpg]]
|[[Image:1999 Trailer - MP arena 2-6.jpg]]
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|[[Image:1999 Trailer - MP arena 2-26.jpg]]
|[[Image:1999 Trailer - MP arena 2-26.jpg]]
|}
|}
Judging from the architecture (lots of massive crosses covering a few floors), I think it's Crossing Zone and Crossing Zone Too.




===Another arena===
{|
{|
|+Completely random
|[[Image:Pre-beta Muro vs. Konoko.jpg|320px]]
|[[Image:Pre-beta Muro vs. Konoko 2.jpg|320px]]
|}
 
 
===Peculiar levels===
{|
|[[Image:Pre-beta enigma 3.jpg|320px]]
|[[Image:Pre-beta enigma 1.jpg]]
|[[Image:Pre-beta enigma 1.jpg]]
|[[Image:Pre-beta enigma 2.jpg]]
|[[Image:Pre-beta enigma 2.jpg]]
|-
|[[Image:Pre-beta enigma 3.jpg|320px]]
|}
|}
The first ones beat me. Isn't the second one a Marathon level?
Both have furniture and the architecture looks sufficiently complex for single-player missions. However, neither of these can be seen in Oni.
:As a long-time Marathon fan, I can safely say that this was not a Marathon level (plus, the engine only supported vertical polygons and floors). [[User:Iritscen|Iritscen]]
Aren't the first ones Atmospheric Conversion Center Interior? <Your_Mom>
:It looks more like Warehouse to me. [[User:Gumby|Gumby]]
::I agree with your_mom looks Atmospheric Conversion. [[User:Script_10k|Script_10k]]


{|
The first one does not look quite at home in Oni, and perhaps it was borrowed from a parallel project like Halo. Maybe the decals in the background could be a hint as for its origin.
|+Even more random
|[[Image:Pre-beta Muro vs. Konoko.jpg|320px]]
|[[Image:Pre-beta blood.jpg|320px]]
|}
The first pic doesn't look like anything in the final game.


The second pic is the clearest shot we have of the pre-beta blood feature, in all its blocky red glory. it may have simply been a very low-res texture, but based on how it appears in the '99 trailer, it may have been a dynamically-mapped stenciling system which was also used for the pre-beta's real-time shadows. This screenshot also shows how guns used to have very pronounced smoke effects when shooting walls; in the final product, the smoke effects from bullets hitting walls is so de-emphasized it's almost invisible.  Finally, note the old version of Konoko's Equalizer, which appears to be a popular model even with enemies.
The second one looks not unlike the Syndicate Warehouse ({{C|1}}) or Atmospheric Conversion Center (interior) ({{C|8}}), but doesn't match with the current versions of either.


[[Category:Real World]]
[[Category:Real World]]