Jump to content

Introduction to modding: Difference between revisions

m
fixing a link
m (''An appetizer screenshot [for ppl who consider tram modding].'')
m (fixing a link)
Line 43: Line 43:
====3D====
====3D====
* tool tutorial: [[User:Iritscen/BlenderTutorial|Blender]]
* tool tutorial: [[User:Iritscen/BlenderTutorial|Blender]]
* tool download: [http://www.softimage.com/products/modtool/ XSI]
* tool download: [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257 XSI]
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread]
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
Line 50: Line 50:


====Animation====
====Animation====
* tool download: [http://www.softimage.com/products/modtool/ XSI]
* tool download: [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257 XSI]
: You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states and varient needs to be set.  
: You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states and varient needs to be set.  
: For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completly new animation it should work as long as the skeleton is similar to the one used in Oni.  
: For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completly new animation it should work as long as the skeleton is similar to the one used in Oni.  
8,013

edits