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Introduction to modding: Difference between revisions

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making use of the new ModTool template
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Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources.
Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources.
* 3D objects (characters, objects, levels) and animations can be modified/created in [http://www.softimage.com/products/modtool/ XSI].
* 3D objects (characters, objects, levels) and animations can be modified/created in {{ModTool}}.
* Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted.
* Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted.


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====3D====
====3D====
* tool tutorial: [[User:Iritscen/BlenderTutorial|Blender]]
* tool tutorial: [[User:Iritscen/BlenderTutorial|Blender]]
* tool download: [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257 XSI]
* tool download: {{ModTool}}
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread]
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]]
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====Animation====
====Animation====
* tool download: [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257 XSI]
* tool download: {{ModTool}}
: You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states and varient needs to be set.  
: You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states and varient needs to be set.  
: For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completly new animation it should work as long as the skeleton is similar to the one used in Oni.  
: For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completly new animation it should work as long as the skeleton is similar to the one used in Oni.  
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