8,013
edits
Paradox-01 (talk | contribs) m (fixing a link) |
Paradox-01 (talk | contribs) m (making use of the new ModTool template) |
||
Line 20: | Line 20: | ||
Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources. | Some binary resources don't suit XML. These are 3D objects and animations, sounds and textures, they become converted into their native formats.<br>By modding it is often meant that you can also create complete new resources. | ||
* 3D objects (characters, objects, levels) and animations can be modified/created in | * 3D objects (characters, objects, levels) and animations can be modified/created in {{ModTool}}. | ||
* Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted. | * Texture can be modified/created in your favorite graphic program: [http://www.gimp.org/ GIMP], [http://www.adobe.com/products/photoshop/compare/ Photoshop], etc. – as long as these programs outputs files in formats that can be reconverted. | ||
Line 43: | Line 43: | ||
====3D==== | ====3D==== | ||
* tool tutorial: [[User:Iritscen/BlenderTutorial|Blender]] | * tool tutorial: [[User:Iritscen/BlenderTutorial|Blender]] | ||
* tool download: | * tool download: {{ModTool}} | ||
* tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread] | * tool tutorial: [http://oni.bungie.org/community/forum/viewtopic.php?id=1229 OCF's XSI thread] | ||
* tutorial: [[AE:Importing_character_models|Importing character models TRBS]] | * tutorial: [[AE:Importing_character_models|Importing character models TRBS]] | ||
Line 50: | Line 50: | ||
====Animation==== | ====Animation==== | ||
* tool download: | * tool download: {{ModTool}} | ||
: You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states and varient needs to be set. | : You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states and varient needs to be set. | ||
: For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completly new animation it should work as long as the skeleton is similar to the one used in Oni. | : For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completly new animation it should work as long as the skeleton is similar to the one used in Oni. |
edits