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Importing character models: Difference between revisions

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(→‎New models: gally tutorial)
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*Berserker Gally from GUNNM Martian Memory (a PSX game) is, like, the coolest model ever (see left);
*Berserker Gally from GUNNM Martian Memory (a PSX game) is, like, the coolest model ever (see left);
*we want to make into, like, the coolest Oni character mod ever made, or die trying;
*we want to make into, like, the coolest Oni character mod ever made, or die trying;
*as the provider of the (ripped) model, I am not your <strike>bitch</strike> housemaid (meaning that, although I ''could'' rip an OniSplit-ready DAE or even an Oni-ready TRBS, I will ''not'').
*as the provider of the (ripped) model, I am not your <strike>bitch</strike> housemaid (meaning that, although I ''could'' rip an OniSplit-ready DAE or even an Oni-ready TRBS, I will ''not'');
*as the writer of the tutorial, I am not your maid either (maybe I could explain it better, with screenshots at every step, but then you wouldn't suffer, and you wouldn't learn half as well).
We shall proceed in steps. The ripped model is provided as-is [http://geyser.oni2.net/edition/characters/gally/GLB_ripped.zip HERE] (well, not really as-is; I roundtripped it through 3D Exploration)
We shall proceed in steps. The ripped model is provided as-is [http://geyser.oni2.net/edition/characters/gally/GLB_ripped.zip HERE] (well, not really as-is; I roundtripped it through 3D Exploration)
#Start a "File/New scene" in XSI, and open this thing with "File/Import/OBJ file". In an "Explorer" window you shall see that there are 15 "bone-something" objects, and 19 "part-something" objects.
#Start a "File/New scene" in XSI, and open this thing with "File/Import/OBJ file". In an "Explorer" window you shall see that there are 15 "bone-something" objects, and 19 "part-something" objects.