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OBD:ONCC: Difference between revisions

133 bytes added ,  11 October 2010
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{{OBDtr2|0x3BC | char[32] |0096C8| unused                    | "super3" sound (only the superninja uses this slot) }}
{{OBDtr2|0x3BC | char[32] |0096C8| unused                    | "super3" sound (only the superninja uses this slot) }}
{{OBDtr2|0x3DC | char[32] |0096C8| unused                    | "super4" sound (never used in Oni) }}
{{OBDtr2|0x3DC | char[32] |0096C8| unused                    | "super4" sound (never used in Oni) }}
{{OBDtr| 0x3FC | float    |FF80C0| 00 80 ED 43 | 475.000000  | central vision field range; you can make it visible with the script command *ai2_showvision <nowiki>=</nowiki>1* }}
{{OBDtrBK| the following 7 vision fields are used to detect if a character can be seen by AI; see Vision Field below for explanation }}
{{OBDtr| 0x400 | float    |FF80C0| 00 00 16 43 | 150.000000  | peripheral vision field range; you can make it visible with the script command *ai2_showvision <nowiki>=</nowiki> 1* }}
{{OBDtr| 0x3FC | float    |FF80C0| 00 80 ED 43 | 475.000000  | central vision distance }}
{{OBDtr| 0x404 | float    |FF80C0| 7D 1B 44 3F | 0.766044    | horizontal angle between two couples of "eye-rays" (one couple is left, one if right eye); works for both vision fields }}
{{OBDtr| 0x400 | float    |FF80C0| 00 00 16 43 | 150.000000  | peripheral vision distance }}
{{OBDtr| 0x408 | float    |FF80C0| F3 B3 51 3F | 0.819152    | vision field curve for central vision field; vision field looks like something between cone and cylinder; this value affect central angle of that; the higher this value is, the more is this field wrapped in order to achieve shaper angle; when set lower, vision field unwraps totally and it looks like radar antenna, attached to a character by two couples of straight strings(one couple left, one right) }}
{{OBDtr| 0x404 | float    |FF80C0| 7D 1B 44 3F | 0.766044    | vertical vision range }}
{{OBDtr| 0x40C | float    |FF80C0| E8 D5 12 3F | 0.573576    | vertical angle between eye-rays in one couple; this is for central vision field }}
{{OBDtr| 0x408 | float    |FF80C0| F3 B3 51 3F | 0.819152    | central vision range }}
{{OBDtr| 0x410 | float    |FF80C0| D5 D0 31 3E | 0.173648    | vision field curve for peripheral vision field }}
{{OBDtr| 0x40C | float    |FF80C0| E8 D5 12 3F | 0.573576    | central vision max }}
{{OBDtr| 0x414 | float    |FF80C0| 6B 61 D8 BE | 0.422618    | vertical angle between eye-rays in one couple; this is for peripheral vision field }}
{{OBDtr| 0x410 | float    |FF80C0| D5 D0 31 3E | 0.173648    | peripheral vision range }}
{{OBDtr| 0x414 | float    |FF80C0| 6B 61 D8 BE | 0.422618    | peripheral vision max }}
{{OBDtr| 0x418 | int32    |D0C0AF| B4 00 00 00 | 180        | hostilethreat definite timer; how long will AI know exactly where its enemy is even if it can't see him with central vision-field; AI attacks him; can be checked by *ai2_report_verbose* command (this command causes random crashes, beware) }}
{{OBDtr| 0x418 | int32    |D0C0AF| B4 00 00 00 | 180        | hostilethreat definite timer; how long will AI know exactly where its enemy is even if it can't see him with central vision-field; AI attacks him; can be checked by *ai2_report_verbose* command (this command causes random crashes, beware) }}
{{OBDtr| 0x41C | int32    |D0C0AF| 84 03 00 00 | 900        | hostilethreat strong timer; how long will AI remain in strong feeling that there is the enemy, but will not attack him but investigate; can be checked by *ai2_report_verbose* command }}
{{OBDtr| 0x41C | int32    |D0C0AF| 84 03 00 00 | 900        | hostilethreat strong timer; how long will AI remain in strong feeling that there is the enemy, but will not attack him but investigate; can be checked by *ai2_report_verbose* command }}
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:0x01 - Character is left-hander with both pistols and rifles
:0x01 - Character is left-hander with both pistols and rifles
:0x02 - Character is left-hander with pistols but "right-hander" with rifles (however, animations for rifles are treated as left-handed)
:0x02 - Character is left-hander with pistols but "right-hander" with rifles (however, animations for rifles are treated as left-handed)
;Vision Field
The "range" and "max" values are logically angles but the cosine of the angle is stored instead for performace reasons. We have the following angles (in degrees):
:vertical range - 40
:horizontal central range - 35
:horizontal central max - 55
:horizontal peripheral range - 80
:horizontal peripheral max - 115
Within "range" the "distance" field is used to compute visibility (character is visible if the distance between AI and character is < "distance" field). Between "range" and "max" the visibility distance decreases gradually towards 0.
The vision field can be made visible with the script command *ai2_showvision <nowiki>=</nowiki>1* but it should be noted that the rendering might not be accurate. In particular the peripheral vision field it's missing the central segment.
{{OBD_File_Footer | type=ONCC | prev=OFGA | next=ONCP | name=Oni Character Class | family=Character}}
{{OBD_File_Footer | type=ONCC | prev=OFGA | next=ONCP | name=Oni Character Class | family=Character}}


{{OBD}}
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