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{{OBD_Table_Header}} | {{OBD_Table_Header}} | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
{{OBDtr| 0x554 | int32 |64AAAA| 00 00 00 00 | 0 | | {{OBDtr| 0x554 | int32 |64AAAA| 00 00 00 00 | 0 | firing mode options; the following bits are possible (values in hex): 0x01 00 00 00 - No wild shots }} | ||
|- align=center valign=top | |||
|0x0DC||matrix4x3||style="background-color:#EBEBEB"|{{OBDmatrix4x3|81 FD 7F 3F|8E A7 47 39|1A F8 0E 3C|8E A7 47 39|A0 C1 7F 3F|6F A9 32 BD|1A F8 0E BC|6F A9 32 3D|21 BF 7F 3F|00 00 00 00|00 00 00 00|00 00 00 00}} | |||
|| {{OBDmatrix4x3|0.999962|0.000190|0.008726|0.000190|0.999048|-0.043619|-0.008726|0.043619|0.999010|0.000000|0.000000|0.000000}} | |||
|ALIGN=LEFT|targeting inverse transform matrix - the inverse of the matrix that gives the targeting direction | |||
{{OBDtr| 0x588 | float |FF00C8| 62 F8 0E 3C | 0.008726 | targeting direction X component }} | |||
{{OBDtr| 0x58C | float |FF00C8| C9 A9 32 BD | -0.043619 | targeting direction Y component }} | |||
{{OBDtr| 0x590 | float |FF00C8| 21 BF 7F 3F | 0.999010 | targeting direction Z component }} | |||
{{ | {{OBDtr| 0x594 | float |FF00C8| 44 57 B9 BD | -0.090498 | targeting origin X component }} | ||
{{OBDtr| 0x598 | float |FF00C8| 73 27 D9 3D | 0.106032 | targeting origin Y component }} | |||
{{OBDtr| 0x59C | float |FF00C8| D1 99 B1 3B | 0.005420 | targeting origin Z component }} | |||
{{OBDtr| 0x588 | float |FF00C8| 62 F8 0E 3C | 0.008726 | | {{OBDtr| 0x5A0 | float |F0F096| 00 00 96 44 | 1200.000000 | prediction speed }} | ||
{{OBDtr| 0x58C | float |FF00C8| C9 A9 32 BD | -0.043619 | | |||
{{OBDtr| 0x590 | float |FF00C8| 21 BF 7F 3F | 0.999010 | | |||
{{OBDtr| 0x594 | float |FF00C8| 44 57 B9 BD | -0.090498 | | |||
{{OBDtr| 0x598 | float |FF00C8| 73 27 D9 3D | 0.106032 | | |||
{{OBDtr| 0x59C | float |FF00C8| D1 99 B1 3B | 0.005420 | | |||
{{OBDtr| 0x5A0 | float |F0F096| 00 00 96 44 | 1200.000000 | | |||
{{OBDtr| 0x5A4 | float |F0F096| 00 00 00 00 | 0.000000 | inaccuracy tolerance; always 0 for TURR }} | {{OBDtr| 0x5A4 | float |F0F096| 00 00 00 00 | 0.000000 | inaccuracy tolerance; always 0 for TURR }} | ||
{{OBDtr| 0x5A8 | float |F0F096| 00 00 20 40 | 2.500000 | | {{OBDtr| 0x5A8 | float |F0F096| 00 00 20 40 | 2.500000 | aim radius; always the same for TURR and ONWC }} | ||
{{OBDtr| 0x5AC | float |F0F096| 00 00 48 44 | 800.000000 | sound sphere radius; always the same for TURR }} | {{OBDtr| 0x5AC | float |F0F096| 00 00 48 44 | 800.000000 | sound sphere radius; always the same for TURR }} | ||
{{OBDtr| 0x5B0 | float |F0F096| 00 00 00 00 | 0.000000 | minimal shooting distance; always 0 for TURR }} | {{OBDtr| 0x5B0 | float |F0F096| 00 00 00 00 | 0.000000 | minimal shooting distance; always 0 for TURR }} | ||
{{OBDtr| 0x5B4 | float |F0F096| 00 00 00 00 | 0.000000 | maximal shooting distance; always 0 for TURR }} | {{OBDtr| 0x5B4 | float |F0F096| 00 00 00 00 | 0.000000 | maximal shooting distance; always 0 for TURR }} | ||
{{OBDtr| 0x5B8 | int16 |00C864| 05 00 | 5 | | {{OBDtr| 0x5B8 | int16 |00C864| 05 00 | 5 | maximum startle misses }} | ||
{{OBDtr| 0x5BA | int16 |00C864| 00 00 | 0 | AI shooting skill ID; always 0 for TURR }} | {{OBDtr| 0x5BA | int16 |00C864| 00 00 | 0 | AI shooting skill ID; always 0 for TURR }} | ||
{{OBDtr| 0x5BC | int32 |00C864| 00 00 00 00 | 0 | fight timer; always 0 for TURR; 240 for ONWCw4_psm, 200 for ONWCv6_vdg }} | {{OBDtr| 0x5BC | int32 |00C864| 00 00 00 00 | 0 | fight timer; always 0 for TURR; 240 for ONWCw4_psm, 200 for ONWCv6_vdg }} | ||
{{OBDtr| 0x5C0 | float |00C864| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x5C0 | float |00C864| 00 00 00 00 | 0.000000 | ballistic projectile speed (150 for ONWCw5_sbg, 160 for w11_ba1); always 0 for TURR }} | ||
{{OBDtr| 0x5C4 | float |00C864| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x5C4 | float |00C864| 00 00 00 00 | 0.000000 | ballistic projectile gravity (0.5 for ONWCw5_sbg, 0.3 for w11_ba1); always 0 for TURR }} | ||
{{OBDtr| 0x5C8 | float |00C864| 00 00 00 00 | 0.000000 | length of firing spread | {{OBDtr| 0x5C8 | float |00C864| 00 00 00 00 | 0.000000 | length of firing spread; always 0 for TURR }} | ||
{{OBDtr| 0x5CC | float |00C8FF| 00 00 00 00 | 0.000000 | width of firing spread | {{OBDtr| 0x5CC | float |00C8FF| 00 00 00 00 | 0.000000 | width of firing spread; always 0 for TURR }} | ||
{{OBDtr| 0x5D0 | float |00C8FF| 00 00 00 00 | 0.000000 | skew angle of firing spread | {{OBDtr| 0x5D0 | float |00C8FF| 00 00 00 00 | 0.000000 | skew angle of firing spread; always 0 for TURR }} | ||
|} | |} | ||
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