1,051
edits
mNo edit summary |
m (movement modes) |
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Line 36: | Line 36: | ||
:05 - move and face to flag (short) | :05 - move and face to flag (short) | ||
:06 - run path in a loop (nothing) | :06 - run path in a loop (nothing) | ||
:07 - movement mode (long) - the following | :07 - movement mode (long) - the following values are possible: | ||
::0 - by alert level | |||
::1 - stop | |||
::2 - crouch | |||
::3 - creep | |||
::4 - walk - no aim | |||
::5 - walk | |||
::6 - run - no aim | |||
::7 - run | |||
::8 - forwards | |||
::9 - backwards | |||
::10 - left | |||
::11 - right | |||
::12 - stopped | |||
:08 - unknown; (not used in Oni) | :08 - unknown; (not used in Oni) | ||
Line 68: | Line 73: | ||
{{OBDtr| 0x04 | int16 |FFDDDD| 58 02 | 600 | sleep time in 1/60 seconds }} | {{OBDtr| 0x04 | int16 |FFDDDD| 58 02 | 600 | sleep time in 1/60 seconds }} | ||
{{OBDtr| 0x06 | int16 |64AAAA| CB 00 | 203 | flag ID }} | {{OBDtr| 0x06 | int16 |64AAAA| CB 00 | 203 | flag ID }} | ||
{{OBDtr| 0x08 | float |EBEBEB| 00 00 A0 42 | 80.000000 | | {{OBDtr| 0x08 | float |EBEBEB| 00 00 A0 42 | 80.000000 | look around angle in degrees }} | ||
|} | |} | ||
edits