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Modding errors: Difference between revisions

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Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames.
Animations with more than 107 keys per bone crash the game. You can import animations with more than 107 frames if the keys cover multiple frames.
: For example 12 frames ''<EKey><font style="color:#00AA00">'''12'''</font> -156.628983 -14.6175327 -78.3831558</EKey>''
: For example 12 frames ''<EKey><font style="color:#00AA00">'''12'''</font> -156.628983 -14.6175327 -78.3831558</EKey>''
Such ''range'' is produced when your Mod Tool is accordantly set up.
Such ''range'' and EKeys are produced by an older onisplit version. See [[#TRAM-related|HERE]].
===missing texture (TXMP)===
===missing texture (TXMP)===
The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal.
The texture is either missing, or the texture name and the link in [[OBD:TRMA|TRMA]] are unequal.
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==onisplit error messages==
==onisplit error messages==
===TRAM-related===
===TRAM-related===
* ''COLLADA error: dublicate id light'' - Maybe your dae file has more than one root scene. In this case you can right-click the model (that selects all 19 bones), then you go to the crosswalk seettings, check "Selection Only" and save the file.
* ''.dae files cannot be imported as TRAM'' - Newer onisplit versions doesn't seem to support "-create:tram" any longer. If you use that command download an older version. [http://dl.dropbox.com/u/139715/OniGalore/OniSplit_0.9.41.0.zip v0.9.41.0]
* ''.dae files cannot be imported as TRAM'' - Newer onisplit versions doesn't seem to support "-create:tram" any longer. If you use that command download an older version. [http://dl.dropbox.com/u/139715/OniGalore/OniSplit_0.9.41.0.zip v0.9.41.0]
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