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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (n x <Extent> = <End> - <Start> + 1) |
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::<MaxY> maximal height of this extent | ::<MaxY> maximal height of this extent | ||
:Length, MinY and MaxY serve for creating invisible area in space which is "dangerous to be in". If AI collides and notices it (refer to notice field in [[MELE]]), it will attempt to block or dodge according to its modifiers in given MELE profile. Again, see fields in [[MELE]]. | :Length, MinY and MaxY serve for creating invisible area in space which is "dangerous to be in". If AI collides and notices it (refer to notice field in [[MELE]]), it will attempt to block or dodge according to its modifiers in given MELE profile. Again, see fields in [[MELE]]. | ||
::: Number of <Extent> is equal to attack frames: <End> minus <Start> plus one (because start frame counts too). | |||
:::: (e.g. TRAMKONCOMkick_low1: <End>30</End> minus <Start>22</Start> plus one = nine <Extent>.) | |||
:These extents are pretty impossible to guess, so leave them until Neo comes up with extent computation ( probably from attack bones and bonetrack rotations ). | :These extents are pretty impossible to guess, so leave them until Neo comes up with extent computation ( probably from attack bones and bonetrack rotations ). |
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