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: compressed (ima4) | : compressed (ima4) | ||
|} | |} | ||
==Helpful conversion tools== | ==Helpful conversion tools== | ||
===for PC=== | ===for PC=== | ||
To create suitable files you could use this tool: [http://www.riverpast.com/en/prod/audioconverter/download/ River Past Audio Converter 7.8]. (Also mirrored [http://dl.dropbox.com/u/139715/modding_tools/audioconverter_wmf_setup.exe here].) The trail version let you convert sounds that are up to 4 minutes long. | To create suitable files you could use this tool: [http://www.riverpast.com/en/prod/audioconverter/download/ River Past Audio Converter 7.8]. (Also mirrored [http://dl.dropbox.com/u/139715/modding_tools/audioconverter_wmf_setup.exe here].) The trail version let you convert sounds that are up to 4 minutes long. | ||
In order to make your sounds available on both sides - pc and mac - you need to create them twice (one time from a wav source and another time from an aif/aifc/afc source). | In order to make your sounds available on both sides - pc and mac - you need to create them twice (one time from a wav source and another time from an aif/aifc/afc source). | ||
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[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_aif.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_aif_tn.png] [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_wav.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_wav_tn.png] | [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_aif.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_aif_tn.png] [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_wav.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/mp3_to_compressed_wav_tn.png] | ||
When you're done you can use [http://mods.oni2.net/node/72 Onisplit GUI] to convert OSBDyourfile.grp.xml and OSBDyourfile.amb.xml to the .oni-file formate. Use the "manual command input": | |||
When you're done you can use Onisplit GUI to convert | |||
: -create output_directory input_directory/OSBD*.xml | : -create output_directory input_directory/OSBD*.xml | ||
Make it that way they all have the same name: | |||
* <font color=#AAAAAA>SNDD</font>yourfile<font color=#AAAAAA>.oni</font> | |||
* <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.grp'''.oni</font> | |||
* <font color=#AAAAAA>OSBD</font>yourfile<font color=#AAAAAA>'''.amb'''.oni</font> | |||
Music tracks can be split into several parts. However, I'd say do that only if you know what you are doing. If you are going to split music track look [[#OSBD information|here]]. | |||
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==OSBD information== | ==OSBD information== | ||
: OSBD_newmusic.amb.oni (The main file, links to the group, intro and ending files) | : OSBD_newmusic.amb.oni (The main file, links to the group, intro and ending files) | ||
: OSBD_newmusic.grp.oni (Contain links to the music files) | : OSBD_newmusic.grp.oni (Contain links to the music files) | ||
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In case you want to create a simple sound file you can basically copy the code and change the red marked stuff. | In case you want to create a simple sound file you can basically copy the code and change the red marked stuff. | ||
* <Oni Version=" "> - self-explanatory, isn't it? | * <Oni Version=" "> - self-explanatory, isn't it? | ||
* <NumberOfChannels> - here you tell Oni if your sound file is mono (1) or stereo (2) | * <NumberOfChannels> - here you tell Oni if your sound file is mono (1) or stereo (2), if you set the wrong value the music will sound distorted | ||
* <Sound> - this is the sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.oni</font>), file prefix and suffix aren't used | * <Sound> - this is the sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.oni</font>), file prefix and suffix aren't used | ||
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* <Flags> - use "PlayOnce" if you don't want your sound to be repeated automatically | * <Flags> - use "PlayOnce" if you don't want your sound to be repeated automatically | ||
* <BaseTrack1> - this is the grp sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.grp.oni</font>), file prefix and suffix aren't used | * <BaseTrack1> - this is the grp sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.grp.oni</font>), file prefix and suffix aren't used | ||
(sample file) | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
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==BINACJBOSound.xml== | ==BINACJBOSound.xml== | ||
* <Class> - this is the amb sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.amb.oni</font>), file prefix and suffix aren't used | * <Class> - this is the amb sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.amb.oni</font>), file prefix and suffix aren't used | ||
* <MinRadius> - between min radius and sound origin (<Position>) is the sound | * <MinRadius> - between min radius and sound origin (<Position>) is the sound volume equally strong | ||
* <MaxRadius> - between max and min radius is a transition of the sound volume | * <MaxRadius> - between max and min radius is a transition of the sound volume | ||
(A block ("object") of sample code.) | (A block ("object") of sample code.) | ||
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</OSD> | </OSD> | ||
</Object> | </Object> | ||
==sound-related BSL commands== | |||
* [[BSL:Functions#sound|on this wiki]] | |||
* [http://ssg.oni2.net/commands.htm#sound on ssg's website] | |||
==[http://oni.bungie.org/community/forum/viewtopic.php?id=798 OCF thread about new music]== | ==[http://oni.bungie.org/community/forum/viewtopic.php?id=798 OCF thread about new music]== | ||
^ | ^ |
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