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XML:BINA/ONIE: Difference between revisions

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adapting divhide
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*Location #5: particle is fixed to character if origin is particle-character collision, not fixed if origin is character-character collision*. (* example: look up plasma shot "w3_phr_x02" and add it in particle section of <Impact Name="Kick_Hit">)
*Location #5: particle is fixed to character if origin is particle-character collision, not fixed if origin is character-character collision*. (* example: look up plasma shot "w3_phr_x02" and add it in particle section of <Impact Name="Kick_Hit">)


{{divhide|Orientation and Location often used in this combination.|2=<br />
{{divhide|Orientation and Location often used in this combination.}}
  <Orientation>0</Orientation>
  <Orientation>0</Orientation>
  <Location>0</Location>
  <Location>0</Location>
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  <Offset>-1</Offset>
  <Offset>-1</Offset>
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}}
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====Extra damage for head hits====
====Extra damage for head hits====
{{divhide|first beta|2=<br />
{{divhide|first beta}}
w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to  
w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to  


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             [...]
             [...]
</font>
</font>
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{{divhide|second beta}}
{{divhide|second beta|2=<br />
Known bugs:
Known bugs:
* vdg refused to work properly so I modified it to keep the original effect at least.
* vdg refused to work properly so I modified it to keep the original effect at least.
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  M=Mean S=StdDev (bell curve values)
  M=Mean S=StdDev (bell curve values)
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}}
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:::Agreed to point one and two, and even point three. But I don't feel like picking it up. Rudely said: I've already to much else to do like you all too. So, I had say let's keep it in "mod idea" section for later days. :) [[User:Paradox-01|Paradox-01]] 20:32, 18 May 2009 (UTC)
:::Agreed to point one and two, and even point three. But I don't feel like picking it up. Rudely said: I've already to much else to do like you all too. So, I had say let's keep it in "mod idea" section for later days. :) [[User:Paradox-01|Paradox-01]] 20:32, 18 May 2009 (UTC)


 
{{divhide|third beta}}
 
{{divhide|third beta|2=<br />
Changes:
Changes:
* modified again w12 (fixed damage type) and w15 particle (exchanged stun and knockdown values from unprotected and helmet)
* modified again w12 (fixed damage type) and w15 particle (exchanged stun and knockdown values from unprotected and helmet)
* rejected w6_vdg modification (debug almost completed; "<ImpactEffect>" from w8_mbo was interfering)
* rejected w6_vdg modification (debug almost completed; "<ImpactEffect>" from w8_mbo was interfering)
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}}
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{{divhide|fourth beta}}
{{divhide|fourth beta|2=<br />
Changes:
Changes:
* fixed more damage types
* fixed more damage types
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* '''[http://www.mods.oni2.net/system/files/material_depending_damage_beta4.zip files]'''
* '''[http://www.mods.oni2.net/system/files/material_depending_damage_beta4.zip files]'''
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}}
{{divhide|end}}


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