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Paradox-01 (talk | contribs) m (adapting divhide) |
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*Location #5: particle is fixed to character if origin is particle-character collision, not fixed if origin is character-character collision*. (* example: look up plasma shot "w3_phr_x02" and add it in particle section of <Impact Name="Kick_Hit">) | *Location #5: particle is fixed to character if origin is particle-character collision, not fixed if origin is character-character collision*. (* example: look up plasma shot "w3_phr_x02" and add it in particle section of <Impact Name="Kick_Hit">) | ||
{{divhide|Orientation and Location often used in this combination. | {{divhide|Orientation and Location often used in this combination.}} | ||
<Orientation>0</Orientation> | <Orientation>0</Orientation> | ||
<Location>0</Location> | <Location>0</Location> | ||
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<Offset>-1</Offset> | <Offset>-1</Offset> | ||
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}} | {{divhide|end}} | ||
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====Extra damage for head hits==== | ====Extra damage for head hits==== | ||
{{divhide|first beta | {{divhide|first beta}} | ||
w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to | w1_tap and w2_sap deals additional damage, amount depends on material "head"/"helmet". Feel free to | ||
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[...] | [...] | ||
</font> | </font> | ||
}} | {{divhide|end}} | ||
{{divhide|second beta}} | |||
{{divhide|second beta | |||
Known bugs: | Known bugs: | ||
* vdg refused to work properly so I modified it to keep the original effect at least. | * vdg refused to work properly so I modified it to keep the original effect at least. | ||
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M=Mean S=StdDev (bell curve values) | M=Mean S=StdDev (bell curve values) | ||
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}} | {{divhide|end}} | ||
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:::Agreed to point one and two, and even point three. But I don't feel like picking it up. Rudely said: I've already to much else to do like you all too. So, I had say let's keep it in "mod idea" section for later days. :) [[User:Paradox-01|Paradox-01]] 20:32, 18 May 2009 (UTC) | :::Agreed to point one and two, and even point three. But I don't feel like picking it up. Rudely said: I've already to much else to do like you all too. So, I had say let's keep it in "mod idea" section for later days. :) [[User:Paradox-01|Paradox-01]] 20:32, 18 May 2009 (UTC) | ||
{{divhide|third beta}} | |||
{{divhide|third beta | |||
Changes: | Changes: | ||
* modified again w12 (fixed damage type) and w15 particle (exchanged stun and knockdown values from unprotected and helmet) | * modified again w12 (fixed damage type) and w15 particle (exchanged stun and knockdown values from unprotected and helmet) | ||
* rejected w6_vdg modification (debug almost completed; "<ImpactEffect>" from w8_mbo was interfering) | * rejected w6_vdg modification (debug almost completed; "<ImpactEffect>" from w8_mbo was interfering) | ||
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}} | {{divhide|end}} | ||
{{divhide|fourth beta}} | |||
{{divhide|fourth beta | |||
Changes: | Changes: | ||
* fixed more damage types | * fixed more damage types | ||
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* '''[http://www.mods.oni2.net/system/files/material_depending_damage_beta4.zip files]''' | * '''[http://www.mods.oni2.net/system/files/material_depending_damage_beta4.zip files]''' | ||
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}} | {{divhide|end}} | ||
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