Jump to content

AE talk:New weapons: Difference between revisions

m
fixing divhide usage
m (fixing divhide usage)
Line 229: Line 229:




{{divhide|Old Rla talk|2=<br />;What has been done so far
{{divhide|Old Rla talk}}
;What has been done so far
*Laser particle working
*Laser particle working
**Blue laser (I think it would look better as orange)
**Blue laser (I think it would look better as orange)
Line 251: Line 252:
::::Another update: Laser is working...sort of. I need to replace the sounds and hit actions, but those aren't a big deal. WWhat is annoying is the fact that the laser seems to tear at longer distances. This is solvable by making the particle move faster. Unfortunately, this makes short range firing disappear (if the particle hits a wall before the part of the engine that draws contrails catches it, there is no contrail...) So, I have to make it fire two particles. The first is the long range one that actually does damage. The second is a short range one that disappears before it can get the tearing effect, and does no damage. I don't have the time to do this tonight though, and tomorrow I am going to Seafair. So Monday I should have a testable version of this.[[User:Gumby|Gumby]] 04:09, 3 August 2008 (CEST)
::::Another update: Laser is working...sort of. I need to replace the sounds and hit actions, but those aren't a big deal. WWhat is annoying is the fact that the laser seems to tear at longer distances. This is solvable by making the particle move faster. Unfortunately, this makes short range firing disappear (if the particle hits a wall before the part of the engine that draws contrails catches it, there is no contrail...) So, I have to make it fire two particles. The first is the long range one that actually does damage. The second is a short range one that disappears before it can get the tearing effect, and does no damage. I don't have the time to do this tonight though, and tomorrow I am going to Seafair. So Monday I should have a testable version of this.[[User:Gumby|Gumby]] 04:09, 3 August 2008 (CEST)
:::::Ahem, [http://geyser.oni2.net/edition/weapons/w12_ba2.zip HERE] is a version with possibly outdated laser particles, just to show my take on the rocket's mesh and UVs (the mesh probably needs to be translated a bit along Y so that it appears to exit from the barrel, but that's no big deal). Note that Oni's engine renders particles without a Z-buffer, so non-convex objects will look messy at some angles, and the more non-convex, the messier. There is no fix to that right now, but for fast-traveling projectiles this shouldn't pose a problem. --[[User:Geyser|geyser]] 20:00, 8 August 2008 (CEST)
:::::Ahem, [http://geyser.oni2.net/edition/weapons/w12_ba2.zip HERE] is a version with possibly outdated laser particles, just to show my take on the rocket's mesh and UVs (the mesh probably needs to be translated a bit along Y so that it appears to exit from the barrel, but that's no big deal). Note that Oni's engine renders particles without a Z-buffer, so non-convex objects will look messy at some angles, and the more non-convex, the messier. There is no fix to that right now, but for fast-traveling projectiles this shouldn't pose a problem. --[[User:Geyser|geyser]] 20:00, 8 August 2008 (CEST)
::::::I wasn't satisfied with my product, so I didn't realise it. Having to go back and add in acceleration again didn't help. [[User:Gumby|Gumby]] 21:52, 8 August 2008 (CEST)}}
::::::I wasn't satisfied with my product, so I didn't realise it. Having to go back and add in acceleration again didn't help. [[User:Gumby|Gumby]] 21:52, 8 August 2008 (CEST)
{{Divhide|end}}


==w24_psr==
==w24_psr==