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XML:BINA/OBJC/TURR: Difference between revisions

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==[[OBD:BINA/OBJC/TURR|BINA/OBJC/TURR]]: turrets==
==[[OBD:BINA/OBJC/TURR|BINA/OBJC/TURR]]: turrets==
===talk===
There are still unknown flags. Let's list all possibilities we can think of and then striking the wrong.
# "target selection by distance/angle"
# "shooting at player and ignoring other team member"
# "collides with character/particle" (haven't seen one that collides)
# "turret pod isn't part of level architecture ..."


{{Template:XMLModdingHints}}


===general notes===
===general notes===
* The turret pod is part of the level geometry.
* '''BINACJBOTurret.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... )
* '''BINACJBOTurret.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... )
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa.
* See [[OBD_talk:BINA/OBJC|HERE]] if you are searching for more general information such as how to handle object coordinates.




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